Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  4. Build games and experiences that can load instantly and without install. Explore the Project Tiny Preview today!
    Dismiss Notice
  5. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  6. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

WIP Small Works Game / Programming Thread

Discussion in 'Works In Progress' started by Tim-C, Aug 6, 2012.

  1. Swearsoft

    Swearsoft

    Joined:
    Mar 19, 2009
    Posts:
    1,592
    Exploding zombies:

     
    RavenOfCode likes this.
  2. Lelepoop

    Lelepoop

    Joined:
    Nov 14, 2016
    Posts:
    87


    With some tinkering to the physics settings, you can achieve this with 2D.
    Also as a tip, use edge colliders instead of box colliders on your characters if you need collision events to happen concurrently and continuously for each side (otherwise you get this issue, its just how the physics is implemented in 2D and 3D).

    Follow me on http://popcron.tumblr.com/
     
  3. Enixoid_v2

    Enixoid_v2

    Joined:
    Mar 11, 2014
    Posts:
    33
    Last edited: Aug 7, 2018
    RavenOfCode likes this.
  4. hottabych

    hottabych

    Joined:
    Apr 18, 2015
    Posts:
    74
    Check it out:

    (i'll remove this excessive ripple effect from UI buttons and leave it on background only)
    Platforms: Android and iOS
    Plans and ideas:
    - 6-7 more levels
    - enhanced graphics (if I find a good artist), animations for fishes
    - parallax backgrounds
    - improved shop. Monetization: skins for the hand (bear paw, crab claw, robot claw, etc.) and ads
    - leaderboards
    - the seagull that comes and steals the fish
    - the pirate (friendly character who will give you hints)
    - maybe, hard mode where you should grab fish and put it into bucket
    - some fishes which shoot into player
    - giant fish in the end of the level (much score)
    - bosses? octopus, jellyfish, marlin, electic eel, blue wall, giant shark
    - fortune wheel with everyday gifts

    I still can't decide whether to do survival mode (endless, until bad fish grabbed) or time attack (2 minute rounds, bad fishes just remove earned points but don't kill the player)
     
    RavenOfCode likes this.
  5. Swearsoft

    Swearsoft

    Joined:
    Mar 19, 2009
    Posts:
    1,592
    Skeleton Archer update:



    So the skeleton follows you and it has a range after which he starts shooting arrows while walking, if he gets closer he stops walking and just shoots arrow and if you move away he will continue pursuit.

    I had him running like his sword wielding buddies, but that was a bit too much and would be lead to less variety. So zombies are the slowest, archers are slightly faster, but they have a range and skeleton warriors are really fast, but have a short range (melee).

    I will add some randomness to his targeting as well and call him done for now (which means awaiting a modeling and texturing pass, basically polish)
     
  6. Enixoid_v2

    Enixoid_v2

    Joined:
    Mar 11, 2014
    Posts:
    33
  7. Machineman

    Machineman

    Joined:
    Apr 8, 2015
    Posts:
    52
    Fun game I am working on:



    Each color is a team and weapons can only kill the team of the same color. A certain velocity must be reached to kill a character. NPCs currently search for weapon, then attack moves to the NPC with the same color as their weapon.
     
    Antypodish likes this.
  8. Xskey

    Xskey

    Joined:
    Jul 23, 2013
    Posts:
    9
    I'm working on 2D Top-Down Maker (No thread yet). It's a tool that help anyone make a top-down game without coding. However, it'll not come with turn-based battle system.(because I'm not focus on RPG) But it may have action battle instead.


    It also come with Data Editor and Event Editor which are under development.
    Tileset in picture is TIME FANTASY tileset which used for preview only.
    (I'd make my own tileset for this assets when release.)

     
  9. Xskey

    Xskey

    Joined:
    Jul 23, 2013
    Posts:
    9
  10. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    659
  11. qaisbayabani

    qaisbayabani

    Joined:
    Jun 20, 2018
    Posts:
    22
  12. qaisbayabani

    qaisbayabani

    Joined:
    Jun 20, 2018
    Posts:
    22


    kinect 2 unity example
     
  13. Enixoid_v2

    Enixoid_v2

    Joined:
    Mar 11, 2014
    Posts:
    33
  14. dyox

    dyox

    Joined:
    Aug 19, 2011
    Posts:
    525
    Unity 2018. Target 5.0, Compute Shader, Voxels

    32km², 1024 depth, realtime.
    Up to 10 000 000 Trees,Grass,rocks,etc..
     
    Last edited: Sep 8, 2018
    Antypodish and CaptCanada like this.
  15. BlendCraft

    BlendCraft

    Joined:
    Nov 2, 2014
    Posts:
    264
    Always wanted to make an Ace Combat fan art. So here I am on another learning journey. Modeled a plane and learned how to use different camera focus using only one camera.
     
  16. Ordnas006

    Ordnas006

    Joined:
    Jun 5, 2016
    Posts:
    41
    I am working on a beat em up, in a fantasy settings:

     
    Gor-Sky and RavenOfCode like this.
  17. Muhsin-Kaymak

    Muhsin-Kaymak

    Joined:
    Dec 12, 2010
    Posts:
    182
    Simple Helicopter crash script, that uses random rotation and tilt for the helicopter, while still trying to crash the helicopter at predefined position on the map.

     
    RavenOfCode and Munchy2007 like this.
  18. Machineman

    Machineman

    Joined:
    Apr 8, 2015
    Posts:
    52
  19. qaisbayabani

    qaisbayabani

    Joined:
    Jun 20, 2018
    Posts:
    22
    kinect controlled fusion color scene
     
  20. qaisbayabani

    qaisbayabani

    Joined:
    Jun 20, 2018
    Posts:
    22
  21. zugsoft

    zugsoft

    Joined:
    Apr 23, 2014
    Posts:
    436
    Happy to have found a solution to handle more than 2000 troups in real time at 60fps on my Mobile.
    But I still continue to improve it.


    Age of Clash
     
    Last edited: Oct 8, 2018
    RavenOfCode likes this.
  22. BlendCraft

    BlendCraft

    Joined:
    Nov 2, 2014
    Posts:
    264
    Making some vehicular shooting game levels for my game.

     
  23. BlendCraft

    BlendCraft

    Joined:
    Nov 2, 2014
    Posts:
    264
    Socom 3 wip update 2

    Better camera follow script
    New isis pickup trucks
    Redesigned latv mrap
    Add more detail to gau 19b chaingun
    Added more depth to level map

    To do:
    Add desert dunes
    Add resistance factions
    Model isis supply trucks
    Model desert castle
    Model peasant prop houses
    Model modern weapons such as tavor, hk and scar rifles
    Make a bigger map with optional side missions and quests with each chapter

     
  24. Ordnas006

    Ordnas006

    Joined:
    Jun 5, 2016
    Posts:
    41
  25. Muhsin-Kaymak

    Muhsin-Kaymak

    Joined:
    Dec 12, 2010
    Posts:
    182
    Working on AI for tanks. Still WİP :)

     
  26. zugsoft

    zugsoft

    Joined:
    Apr 23, 2014
    Posts:
    436
    I am working also on a RTS game for Mobile.
    My goal is to be capable to have 1000 Vs 1000 units.
    Currenty the prototype is running at 60fps in full screen on a 750ti with 1200 units.
    I have to create LOD for each mesh.

     
    Last edited: Oct 17, 2018
  27. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    2,476
    Dont forget about GPU instantiating, if haven't used yet.

    You may look also into ECS, for high number of units, 10k and over.
     
    Martin_H likes this.
  28. zugsoft

    zugsoft

    Joined:
    Apr 23, 2014
    Posts:
    436
    I already tried GPU instantiating, the bottle neck is really the polygon.
    The game is 80% managed in separate thread.
     
  29. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    2,476
    Then yes, LOD, or / and ECS are ways to go.
     
  30. Muhsin-Kaymak

    Muhsin-Kaymak

    Joined:
    Dec 12, 2010
    Posts:
    182
    Working on AI for Tanks
    Let's all cheer for that one green Tank

     
  31. Machineman

    Machineman

    Joined:
    Apr 8, 2015
    Posts:
    52
    Guys, I've had it with the easy way out. Like Team Fortress 2, I scale my limbs down when they get dismembered and do hacky things via programming to "dismember" the limbs. Enough is enough!

    I'm currently working on a method where you store pre-defined vertex indices of the target limb of the original mesh that you want to dismember (ex.: legs, arms, and head) and then create a separate mesh with joints, uvs, normals, etc. That way you get a "clean" dismembering WITHOUT having to make pre-made meshes outside of Unity. This also makes it so that you can "pop off" the limb very cleanly and it looks exactly how you would expect.

    Custom Dismemberment

    Thread:
    https://forum.unity.com/threads/custom-dismemberment.571567/

     
    Last edited: Oct 20, 2018
    RavenOfCode likes this.
  32. Teo_Torriatte

    Teo_Torriatte

    Joined:
    Feb 22, 2018
    Posts:
    2

    The project is called – DarkLab. It’s a 2d platform game with physics, enemies and puzzles, many different levels and a mysterious story.
    You are a typical lab worker who has to somehow get out. In one hand you have a flashlight, and in the other a plunger. With these things you can defeat even the darkest evil that lurks in this laboratory...

    The story is ready and all the text dialogue too.
    Almost all static graphics and most of the animation are ready.
    Common engine. Some levels have already been collected and they can be played. We are currently working on remaining levels.
    Then we plan to add small details, make the necessary changes. In short - test the game :)





    We will be glad to all types of feedback! :)

    P.S.
     
    RavenOfCode and zombiegorilla like this.
  33. qaisbayabani

    qaisbayabani

    Joined:
    Jun 20, 2018
    Posts:
    22
    Hi Qais Bayabani,

    Thanks very much for your submission to the Asset Store.

    'Kinect V2 Face & Body Input Script' has been declined.

    Your key images are not to the quality that is an acceptable standard for the Asset Store. Quite often this takes the form of an image being too busy, clashing colors, using the Unity camera default blue or default skybox, plain text, or not being a good representation of your content.
    Please redesign your images to be more aesthetically pleasing and attractive. Having high-quality key images improves your packages marketing presence and is quite a substantial portion of being successful on the Asset Store. (https://unity3d.com/asset-store/sell-assets/submission-guidelines , Section 2.4.a, 2.4.c)

    You must use HTML tags in your metadata description text. Please use the following tags to format your metadata description text:
    To create a new line, use tag <br> at the end
    To insert a web link in the description, follow this format:
    <a href=""url"">Link text</a>
    To insert a email link in the description, follow this format:
    <a href=""mailto:address"">Link text</a>
    (https://unity3d.com/asset-store/sell-assets/submission-guidelines , Section 2.3.e)

    Please update your publisher website link (i.e. Publisher Website Link in your Publisher's Profile) to show your experience on your publisher page. This is beneficial to establish yourself as a trustworthy seller to your user base.
    If you are a student or a hobbyist publisher and don't have a website ready yet, please provide a completed Unity Connect profile. https://connect.unity.com/ (https://unity3d.com/asset-store/sell-assets/submission-guidelines , Section 2.1.a)

    We ask that you include documentation in the format of pdf, txt or rtf with your submission, as it is mandatory for all script packages and projects.Create a setup guide with a step-by step tutorial(video or pdf), as well as a script reference if users will need to do any coding. (https://unity3d.com/asset-store/sell-assets/submission-guidelines , Section 3.2.a)

    Kind regards,

    The Asset Store Team
     
  34. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    2,476
  35. Muhsin-Kaymak

    Muhsin-Kaymak

    Joined:
    Dec 12, 2010
    Posts:
    182
    AI controlled tanks flanking an enemy tank.

     
  36. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    2,476
    Why your AI shoots in a wall / through wall?
     
  37. qaisbayabani

    qaisbayabani

    Joined:
    Jun 20, 2018
    Posts:
    22
    yup it needs authentication of my publisher account.
     
  38. mezkhalin

    mezkhalin

    Joined:
    Dec 6, 2015
    Posts:
    10
    Hi, I have some questions.
    I created this thread, not realising my asset most likely is a small asset belonging here. I'm currently in the process of finalizing everything for the Asset Store and as such;
    Should I edit this post and release info here and get the other thread deleted?
    Or do I keep it by this point? And maybe post both there and here?
     
  39. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    2,476
    Keep it as is and update from time to time, until and past release on asset store.
    Then your thread can be moved to released work Assets and Asset Store.
    .
     
  40. mezkhalin

    mezkhalin

    Joined:
    Dec 6, 2015
    Posts:
    10
    Thanks mate! Will do
     
  41. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    2,476
    Sorry I don't know.
    But if there is more than one option, there is a reason.
    You should read carefully through, to find out, if it applies to you.
    Otherwise, you are better ask / search on the forum.
     
  42. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    2,476
    Check asset store on the very bottom page. There are useful links with guidelines as well.
    Also, https://unity3d.com/legal/as_terms

    And please, don't replay with this problem in this thread, as is off topic.
     
  43. Machineman

    Machineman

    Joined:
    Apr 8, 2015
    Posts:
    52
    mezkhalin, Acissathar and Antypodish like this.
  44. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    1,246
    It's like "Katamari", but X-rated lol
     
    Machineman likes this.
  45. Ordnas006

    Ordnas006

    Joined:
    Jun 5, 2016
    Posts:
    41
    Next prototype, third person shooter, sci-fi theme:

     
  46. Muhsin-Kaymak

    Muhsin-Kaymak

    Joined:
    Dec 12, 2010
    Posts:
    182
    Braineeee and RavenOfCode like this.
  47. RavenOfCode

    RavenOfCode

    Joined:
    Apr 5, 2015
    Posts:
    835
    I love the art, looks amazing!
     
    Ordnas006 likes this.
  48. Ordnas006

    Ordnas006

    Joined:
    Jun 5, 2016
    Posts:
    41
    Thank you RavenOfCode! New gif:

     
    Braineeee, Metron and RavenOfCode like this.
  49. Muhsin-Kaymak

    Muhsin-Kaymak

    Joined:
    Dec 12, 2010
    Posts:
    182
    Tank AI - Riding into the sunset

     
    RavenOfCode likes this.
  50. arsi86

    arsi86

    Joined:
    Dec 29, 2017
    Posts:
    1
    Hello All :)
    I'm working on my first little game for android.
    It's available on google play store.
    Ballzy Adventure

    It's still beta but I would appreciate any feedback.
    Thanks.