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Assets Custom Dismemberment

Discussion in 'Works In Progress - Archive' started by Machineman, Oct 20, 2018.

  1. Machineman

    Machineman

    Joined:
    Apr 8, 2015
    Posts:
    82
    Greetings human!

    I am in the process of creating a way to customly dismember a ragdoll with a skinned mesh. This is done by selecting the target triangles and creating a new mesh from it (example: a leg) and then subtracting those triangles and bones from the original, thus creating 2 meshes.

    Currently it works with one supplied array of triangles. My plan is to make it so that you can add as many dismemberment arrays as you wish (the bones should be respective to the triangles they are weighted to, or else it won't make gud sense).

    Once it's finished I plan on releasing it on the Asset Store.

    The reason for making this method is because I am developing a game of my own and am not satisfied with the way that I dismember my body parts.

    Check out the thread to my game:
    https://forum.unity.com/threads/wip-smash-my-polygons.546948/