Hey everyone, I am so confused between addressable and AssetBundle, I am pretty much used with AssetBundle but not with Addressable. After watching videos of Unite I feel that I should go with addressable instead of AssetBundle. Below are some decision-making steps and why I choose to go with Addressable. 1. I have developed a custom educational application to help the student in learning and that app has different topics and subjects as per students need, so what I had created a separate scene for a separate topic so they can download the content as per their need and helps me reduce the size of the application. 2. to achieve above-mentioned point at first I planned to go with AssetBundle, I used it before in 2017.4.0f1 version, but for this application, I am using 2018, so I tried researching and I found out that addressable is the new way for managing and handling assets (I tried watching videos and understanding a bit and I think it is powerful tool and I can use that instead of going with Assetbunlde). 3. last thing I feel is unity going to deprecate the Asset Bundle, so I think it's better if I move on with Addressable. Below are problems I am facing in moving on with Addressable 1. I feel that package manager documentation is not that clear. 2. I am hosting my Unity Scene and supporting assets to Azure Blob, I am not able to find how to upload my scene and assets to azure, what I understand is that I can use my custom IHostingService but documentation of IHostingService is not clear (or I am not able to understand), so I have no idea on how I can go forward with IHostingService. P.S. - I Maybe misunderstand hosting, in that case, please guide me on how I can upload my scene and folders to azure. 3. I haven't tried downloading addressable from the server because I am not able to upload it. Guidance or help is highly appreciatable.