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Discussion in 'Addressables' started by MNNoxMortem, Jan 9, 2019.
This is how they look in playmode (packed) or a build (windows)
And this is how it looks in the editor or playmode (fast)
Need to see the "Shader Stripping" section of Graphics Settings, and the Lighting Settings panel to repro this. Or you can open a bug report with your project / repro project attached.
@ryanc-unity Case is 1111703 as specified in the title. Cloud space for upload was requested there as the uploader a) takes forever and b) always seems to crash with large projects.
The Graphics Settings are as following:
@Ryanc_unity Uploaded a small project to ownCloud of Case 1117905. Steps and expected vs actual are described in detail there as well. In particular Post Processing vs (AO, Color Grading) and Reflection Probes are broken (Editor, StandaloneWindows64 and WebGL) when loaded from an Adressable Asset Asset Bundle.
This error only happens when the scene is loaded from the addressable assets.
One thing I just found out: The reflection Probes seem to break when the rendering path is set to forward (only for the adressable scenes - do not ask my how this two things relate):
Found out another thing: Only the Realtime Lightmaps are loaded monochromatic - Baked Lightmaps are loading colored as one can see above.
Thanks for the repro case, I was stuck in the frozen north until today so hadn't gotten a chance to look at it. This sounds like another issue I was working on before my trip and have a working fix. Will see if that also fixes this.
Are there any news on this behaviour?
Not yet. We are still hoping it is fixed in 1.0.0 and waiting eagerly as we can't go live without lightmaps, light probes and broken post pro with AAS.
@Ryanc_unity Any updates on this?