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(Case 1111703) [0.5.3] Lightmaps in addressable scenes are broken

Discussion in 'Addressables' started by MNNoxMortem, Jan 9, 2019.

  1. MNNoxMortem

    MNNoxMortem

    Joined:
    Sep 11, 2016
    Posts:
    323
    This is how they look in playmode (packed) or a build (windows)
    grafik.png grafik1.png grafik2.png
    grafik3.png
     
  2. MNNoxMortem

    MNNoxMortem

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    Posts:
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    And this is how it looks in the editor or playmode (fast)
    grafik.png
    grafik1.png grafik2.png
    grafik3.png
     
    Last edited: Jan 9, 2019
  3. Ryanc_unity

    Ryanc_unity

    Unity Technologies

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    Jul 22, 2015
    Posts:
    166
    Need to see the "Shader Stripping" section of Graphics Settings, and the Lighting Settings panel to repro this. Or you can open a bug report with your project / repro project attached.
     
  4. MNNoxMortem

    MNNoxMortem

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    @ryanc-unity Case is 1111703 as specified in the title. Cloud space for upload was requested there as the uploader a) takes forever and b) always seems to crash with large projects.

    The Graphics Settings are as following:
    upload_2019-1-15_14-59-37.png
    upload_2019-1-15_15-0-23.png
    upload_2019-1-15_15-0-37.png
     
  5. MNNoxMortem

    MNNoxMortem

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    @Ryanc_unity Uploaded a small project to ownCloud of Case 1117905. Steps and expected vs actual are described in detail there as well. In particular Post Processing vs (AO, Color Grading) and Reflection Probes are broken (Editor, StandaloneWindows64 and WebGL) when loaded from an Adressable Asset Asset Bundle.

    upload_2019-1-25_16-5-47.png

    This error only happens when the scene is loaded from the addressable assets.

    One thing I just found out: The reflection Probes seem to break when the rendering path is set to forward (only for the adressable scenes - do not ask my how this two things relate):

    upload_2019-1-25_16-27-16.png
    SceneManager.LoadScene(name,LoadScene.Single)
    upload_2019-1-25_16-27-38.png
    Addressables.LoadScene(key,LoadScene.Single)
    upload_2019-1-25_16-30-17.png
     

    Attached Files:

    Last edited: Jan 25, 2019
  6. MNNoxMortem

    MNNoxMortem

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    But
    upload_2019-1-25_16-34-54.png
    SceneManager.LoadScene(name,LoadScene.Single)
    upload_2019-1-25_16-33-43.png
    Addressables.LoadScene(key,LoadScene.Single)
    upload_2019-1-25_16-34-0.png
     
  7. MNNoxMortem

    MNNoxMortem

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    Found out another thing: Only the Realtime Lightmaps are loaded monochromatic - Baked Lightmaps are loading colored as one can see above.
     
  8. Ryanc_unity

    Ryanc_unity

    Unity Technologies

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    Jul 22, 2015
    Posts:
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    Thanks for the repro case, I was stuck in the frozen north until today so hadn't gotten a chance to look at it. This sounds like another issue I was working on before my trip and have a working fix. Will see if that also fixes this.
     
    MNNoxMortem likes this.
  9. keeponshading

    keeponshading

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    Sep 6, 2018
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    Are there any news on this behaviour?
     
  10. MNNoxMortem

    MNNoxMortem

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    Sep 11, 2016
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    Not yet. We are still hoping it is fixed in 1.0.0 and waiting eagerly as we can't go live without lightmaps, light probes and broken post pro with AAS.

    @Ryanc_unity Any updates on this?