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Unity What assets would you like to see on the Unity Asset Store?

Discussion in 'Assets and Asset Store' started by caitlyn, Mar 18, 2011.

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Which assets would you like to see on the Unity Asset Store?

  1. Art Packages - Mobile/Web

    24.0%
  2. Art Packages - Desktop

    35.2%
  3. Complete Projects - Mobile/Web

    18.1%
  4. Complete Projects - Desktop

    23.5%
  5. Scripts/Script Packages

    44.5%
  6. Extensions

    36.8%
  7. Shaders

    28.2%
Multiple votes are allowed.
  1. SpyrosUn

    SpyrosUn

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    Nov 20, 2016
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    136
    Colony/Simulation management assets for games like Rimworld. Probably the only games genre that doesn't have nearly enough adequate representation in the store and it's a shame because the genre is hugely popular.
     
  2. sk0g

    sk0g

    Joined:
    Mar 5, 2021
    Posts:
    33
    Maybe prefab the rocks, and paste the mesh in twice. Scale the other one down a bit and rotate it 180 degrees?
     
  3. Vanamerax

    Vanamerax

    Joined:
    Jan 12, 2012
    Posts:
    913
    I have been thinking about this one. What would you expect to be included in such an asset package? I thought about grid management and some kind of building/resource system. Maybe unit selection and control? What would your wishlist be?
     
  4. SpyrosUn

    SpyrosUn

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    Exactly yes. Building placement with building states and progression bars. Storage type buildings for resources, creation of various types of resources and agents gathering them. Unit selection and control would not be on my list, because this mostly applies to RTS games like age of empires, which already exist on the store. I was mostly thinking Rimworld type where you command your agents implicitly.

    Of course a UI that allows for quick building and various types of overlays are a must (like economy/resources/health of agents etc..) There are so many thing you can add really. Transportation mechanisms(conveyor belts), random attacks from hostile NPCs, quest builders, you can be expanding this a lot.

    No idea why something like that doesn't exist in the store, but I would more than gladly pay heftily for it myself.
     
  5. jGate99

    jGate99

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    Oct 22, 2013
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    1,478
    A "Visual" Rich Text Input Field (rich text editor), similar to what i used to post this message with basic features like bold, italic, colors etc
     
  6. Vanamerax

    Vanamerax

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    Thank you for elaborating on this. I am considering creating an asset like you described. Guess you can ask me about it in a few months :)

    You mention you'd pay heftily for such a package. What would you consider a fair price for a package described in your first paragraph?
     
  7. SpyrosUn

    SpyrosUn

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    Nov 20, 2016
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    That's awesome :D The price is definitely tied to how good the engine would be and how many features it would contain. I personally own more than 600 assets from the store, so I am not frugal with purchasing assets at all. I'd think that a starting price of 60-100$ would be fair, supposing that the engine is feature rich and well made. That said, I'd be happy to pay even more or buy extra assets (like packages) that work on top of that engine, as it will save my team a lot of time :)
     
  8. DerDicke

    DerDicke

    Joined:
    Jun 30, 2015
    Posts:
    232
    I'm building lots of Editor tools and sell them on the store.
    I would like to see a redistributable package for Editor script controls. Things like:

    - rich text enabled controls
    - nice looking controls with definable background colors, Text colors and the like, to complement GUILayout system.
    - Tooltips that do not have the Unity 20 seconds delay and are placed at the right position
    - Editorwindow templates for more complex UI message handling.
    - BeginVertical() without placing controls following EndVertical() on the right side of the window instead next to the vertical group.

    In one word: More powerful, less buggy Editor control UI than built in.

    The point is, I want to deliver them together with my tools, so this should be allowed and easy to do (without obtaining an additional license or something along those lines), dll would of course be ok.
     
  9. Vanamerax

    Vanamerax

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    Thanks for your reply, this information is very valuable as an asset store publisher! I will see what I'll come up with :)
     
    SpyrosUn likes this.
  10. unitedone3D

    unitedone3D

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    Jul 29, 2017
    Posts:
    91
    Hey there! Could this ever be possible ? A Gameobjects -> ECS/DOT entities converter automatic script or something...that would turn your project into ECS/DOT (as we know that this gives multithreading (access all CPU cores- instead of forcing all Unity on 1 Main CPU core and it struggling) and is a much faster system than old Gameobjects).

    (I would pay for this (I know I would not be alone)).

    https://docs.unity3d.com/Packages/com.unity.entities@0.16/manual/conversion.html

    Thank you.

    PS: Another one, asset that gives 'multi-threading'/ access to all CPU cores, not many of them...it would be great if someone could make that (and end the having to always work with just 1 core/be seriously limited and use just small% of your CPU cores for your game's CPU calculations). I often read that (nearly all?) bigger Unity games are 'CPU limited/CPU bound', nearly always a big (CPU) bottleneck in the end (GPU too, but less so, as GPUs are more powerful but CPUs are only using small number of Total Cores...due to this 'Main Thread' thing; that means, once more, CPU-limited/bound.

    PPS: A last one, a Memory Optimizer (very few of them) and Leak Detector (somehow)...I know we have to do 'profiling' to 'find them' (as they can be anything); but it would be greaet to have a 'lead' (just like an inquiring detective trying to find 'the leak/with a lead -> leads (to the) -> leak'), sometimes this profiling to find the causes of memory errors/leaks is like 'trying to find a needle in haystack' (and this goes to not just memory optimization, since it could be any otehr problem (draw calls, model count, texture, etc etc...), but giving a 'lead', like 'Ok...the problem is around there'...rather than spending a large amount of time profiling (I'm not saying profiling is bad, it'S important to find the problems..but an asset that can Speed/automatize This Up/slow manual process..is Needed direly. It can just give us 'indications' to what is the problem (just like the console does all the time - verbose). Because I read that some devs could not detect the problem...what happens then? can't find the leak or can't find the problem...that's problematic (for your game(' sake/existence)).
     
    Last edited: Jul 12, 2021
  11. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
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    2,154
    Fluffy Grooming Tool got released last week and it's awesome. Unity even advertised it in their recent What’s new for artists and designers in Unity 2021.2 blog.

    It's understandable that Fluffy Grooming Tool is not in the Black Friday Sale. However, the Black Friday Sale seems to include only just more of the same, the usual candidates. In Unity's blog there's Fluffy combined with Animal Friends by Jose (Dogzerx) Díaz, another awesome asset. This is a result of both combined:

    pasted image 0.jpg
    It would be really nice to get José's asset in the Black Friday sale as well. But this post is just a re-post of what I posted a year ago. Makes you wonder why the assets of some publishers are always in the sale while the assets of others aren't.
     
    nasos_333, vertexx and LilGames like this.
  12. StevenPicard

    StevenPicard

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    Mar 7, 2016
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    I would have loved this in the Black Friday sale. Looks great!
     
    vertexx likes this.
  13. giraffe1

    giraffe1

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    Nov 1, 2014
    Posts:
    236
    Realistic styled high quality and optimized art assets with 4k textures actually useable in a game.
     
  14. Meceka

    Meceka

    Joined:
    Dec 23, 2013
    Posts:
    393
    A performant post-process kit that has quality and downscale settings that allow supporting different levels of mobile GPU's and resolutions.
    Including tonemapping, Bloom, if possible eye adaptation and more.
     
    LilGames likes this.
  15. Marscaleb

    Marscaleb

    Joined:
    Jan 7, 2014
    Posts:
    791
    You know what I need? a particle effect for venom spit.
    There's all these vfx assets for magic projectiles, but nothing for a creature that spits venom at the player.
    Not a glowy magic effect, but a brightly colored ball of gooey wetness.
     
  16. vertexx

    vertexx

    Joined:
    Mar 18, 2014
    Posts:
    193
    Maybe some anims with a musical instrument theme. Trombones that slide. Trumpets with keys operating. Guitar playing. Drum thumping. Synth playing. Maybe just the instruments or even with simple bipeds attached.
    Humanoid or whatever.
     
  17. nasos_333

    nasos_333

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    Feb 13, 2013
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    10,137
    That looks amazing :) I wonder what differences it has to the other fur asset PIDI-XFUR.

    I think the reason why is not included is the release date was very close and decisions had been made months back, my ORION asset was also released same period, 4th November (Fluffy was 5 November) and was also not considered for any of the sales

    Hopefully these assets will be considered for the 2022 sales.

    Even the new InfiniRIVER asset I released in 22 October was also not considered, so I assume should be a few months after release that there is consideration of adding new assets to major sales.
     
  18. Rowlan

    Rowlan

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    I don't have that one, so I can't tell. But I'm pretty happy with Fluffy Grooming Tool and the Malbers Raccoon so far :)

    raccoon 02.jpg
     
    nasos_333 likes this.
  19. Rowlan

    Rowlan

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    Here's with the groomed Wolf

    wolf small.jpg
     
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