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Using Firebase to store game values

Discussion in 'Multiplayer' started by vitorsantiago, Jul 1, 2019.

  1. vitorsantiago

    vitorsantiago

    Joined:
    May 3, 2019
    Posts:
    5
    Hi,

    I was trying to build the ARCore Cloud Anchors example on Unity and further improve this game by storing the Anchor values to a Firebase real-time database in order to retrieve it later on another device.

    As far as I know, this is possible, since I've already done in an Android Studio/Java tutorial.
    (here's how the Json structure should look like)

    Please, check the linked image (1)

    So, in Unity I'm using a Network Manager, where I could choose my Network address and even the Network port. I've tried to change these properties in order to point to my Firebase database url but then nothing happened.

    Please, check the linked image (2)

    https://ibb.co/jfsd0d6

    Any clues why this isn't working properly/what am I missing?
     
    Last edited: Jul 1, 2019