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Multiplayer
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Multiplayer Tools
Discuss multiplayer tools such as Multiplayer Play Mode, the Network Profiler, or the Runtime Network Stats Monitor.
- Discussions:
- 62
- Messages:
- 241
Latest: Multiplayer Tools with other Networking Solutions (e.g. Fishnet Networking) MyMinia, Mar 14, 2024 at 9:38 PM -
Dedicated Server
Discuss everything around the Unity Dedicated Server platform that enables you to build projects that are run as a multiplayer dedicated server process.
- Discussions:
- 40
- Messages:
- 156
Latest: Separating Client and Server Code with Unity Netcode for GameObjects CodeSmile, Mar 18, 2024 at 4:05 PM -
UNet
Discussions around Unity's last-generation networking and multiplayer solution.
- Discussions:
- 1,097
- Messages:
- 6,409
Latest: Mirror Prefab sync not working pacificeve, Mar 3, 2024 -
Netcode for GameObjects
Discussions around Unity's new multiplayer library.
- Discussions:
- 1,495
- Messages:
- 6,927
Latest: Spawning objects for players - not visible for other clients splundge, Mar 19, 2024 at 5:12 AM -
Unity Transport
Discussions around Unity's network transport library.
- Discussions:
- 215
- Messages:
- 898
Latest: Network Variable Xa456789, Mar 19, 2024 at 6:09 AM
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