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  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
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Official Unity 6 Preview is now available

Discussion in 'Announcements' started by TreyK-47, Apr 16, 2024.

  1. TreyK-47

    TreyK-47

    Unity Technologies

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    upload_2024-4-24_10-23-44.jpeg

    Our latest release of the Unity Editor, Unity 6 Preview, is now available on the download page and in the Unity Hub.

    Curious about what’s new in Unity 6 Preview? Check out our blog post & release notes, as well as the Unity Documentation, to learn what’s included in the release.

    Unsure how to go about upgrading? Check out the upgrade guides to help you go from previous Unity releases to Unity 6 Preview. For complex productions with a high number of dependencies, find out how our Success Plans can ensure the upgrade process goes smoothly.

    Please remember that with Preview releases you’re trying out the newest features & tools to help us shape Unity’s development, so make sure to back up your projects before opening them in a new version of Unity. Preview releases, just like Tech releases of the past, are not recommended for projects in production or close to release. For these projects, we recommend our latest LTS release. If you encounter any issues, please let us know by submitting a bug report so it can reach our developers.

    If you have any questions or feedback related to Unity 6 Preview, please feel free to share them in this thread and we will do our best to address them.
     
    Last edited: Apr 30, 2024
  2. CodeSmile

    CodeSmile

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    It was said Unity 6 Preview will be released in "May".

    Today is May 1st. :eek:

    That's a new record in timeliness. :cool:
     
  3. sathya

    sathya

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    Can we remove splash screen in this version?
     
  4. Hipernt

    Hipernt

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    is Optional Splash Screen Available now?
     
    joan_stark likes this.
  5. joan_stark

    joan_stark

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  6. TreyK-47

    TreyK-47

    Unity Technologies

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    As @joan_stark shared, that has indeed been added.
     
    joan_stark likes this.
  7. bugfinders

    bugfinders

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    And proof its working may those who need it, rejoice

    upload_2024-5-1_18-51-15.png
     
    AlgorithmicKing likes this.
  8. LaneFox

    LaneFox

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    Hey look at this bad boy runtime fee estimator they served up as well, here to simplify everyone's lives.

    I'm pretty stoked to take a whirl at the new graphics features, maybe in a couple of weeks. GPU Resident Drawer + GPU Occlusion Culling + STP looks really powerful.

    The Multiplayer TLC stuff looks exciting as well, although I doubt I'd use it.

    Overall pretty exciting stuff!
     
  9. UnityMrAndyPuppy

    UnityMrAndyPuppy

    Unity Technologies

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    And to clarify, Unity 6 Preview is not included in runtime fee calculations.
     
    PaulMDev, Thaina, JesOb and 3 others like this.
  10. Lurking-Ninja

    Lurking-Ninja

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    Wow, now they get brownie-points to completely screw everyone and then making a visualizer for it... neat sycophancy.
     
    rawna likes this.
  11. hibbygames

    hibbygames

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    Faster URP sounds nice
     
    andreiagmu likes this.
  12. LaneFox

    LaneFox

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    When you used the tool, what did it say you should expect your company to owe, based on your revenue and engagements?
     
  13. Gasimo

    Gasimo

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    If I understand it right, as it stands right now you will never pay more than 2.5% of monthly revenue.

    "If your game crosses both thresholds, you will be charged whichever amount is lower:
    - 2.5% of your game’s monthly gross revenue, OR
    - The Runtime Fee based on monthly initial engagements."

    The only worrying thing on the Runtime fee (for me) is
    A: The means of what (invasive) tracking may Unity bundle into the engine to enforce this (and the detection of pirated copies etc), unless this all is self-reported.
    B: Unity having the ability to alter the license anytime in the next major version.
     
    andreiagmu likes this.
  14. TwiiK

    TwiiK

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    Well, if that's all you're worrying about it should be easy to soothe:

    A) They don't, because it's self-reported, ref. https://unity.com/pricing-updates
    B) So does every company anywhere.
     
  15. Gasimo

    Gasimo

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    With B its about the track report. I think it was late Riccitiello years that they tried to make the license affect already released versions and silently changed the license on github so that it reads that too without telling anyone.
    As for A, there have been worries when the whole Runtime Fee started and Unity claimed they will "keep track" of users themselves with tracking. The ironsource merger def. didnt help public image haha
     
    andreiagmu likes this.
  16. Prodigga

    Prodigga

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    Looks great!

    Will the foveated rendering API be available to use on mobile devices without a VR headset? IE just a regular mobile game where I want to boost rendering performance at the cost of blurry screen edges?
     
    andreiagmu and adamgolden like this.
  17. DragonCoder

    DragonCoder

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    They never ever mentioned tracking. That was the headless hens panicking who made that up.
    Unity only made the mistake of not explaining how they'd do it.
     
    christh and andreiagmu like this.
  18. sacb0y

    sacb0y

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    The thing is rolling that back is probably why 2022 doesn't have the option to remove the logo.

    At the end of the day the whole RTF thing exists as a solution to punish people who don't play by the rules they've always had and avoided getting pro when they were supposed to with no real consequences.

    But real talk you shouldn't trust companies anyway.
     
    andreiagmu likes this.
  19. eiwzkart

    eiwzkart

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    Glad le splash screen made with Unity is removed
     
    Last edited: May 2, 2024
  20. qmqz

    qmqz

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    genuinely impressive release. job well done to everyone who worked hard on this.
     
  21. AlgorithmicKing

    AlgorithmicKing

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    Baldrekr likes this.
  22. AlgorithmicKing

    AlgorithmicKing

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    thank god
     
  23. Christopher412

    Christopher412

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    I don't see 2023.2.* in Unity Hub since 6 was released. Was 2023.2.20f the last release that's going to happen there?
     
  24. bugfinders

    bugfinders

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    Id expect so, as its not LTS
     
  25. Edy

    Edy

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    Soooo.... still we can't use several SRP in a single project without having to duplicate everything for each RP?
     
    laurentlavigne likes this.
  26. Edy

    Edy

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    Oh, and no Block Shaders either :(
     
    cecarlsen and laurentlavigne like this.
  27. Trindenberg

    Trindenberg

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    First time on Unity in a while, decided to finally learn DOTS + Unity 6. So far so good, although dual Authoring/Runtime inspectors doesnt seem to work. Otherwise, everything seems to be smooth and snappy.
     
  28. LaneFox

    LaneFox

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    Is there a use case for this other than UAS Publishing for multiple RPs?
     
  29. Edy

    Edy

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    Building the same game for different platforms!

    PC/Consoles with HDRP, mobile/web/Switch with URP, if you need a more precise example.

    The new Build Profiles feature in U6 would have fit really really nice with multiple SRP coexistence :(
     
  30. LaneFox

    LaneFox

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    Ooo I never thought of that, pretty interesting idea.
     
  31. madpolydev

    madpolydev

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    Looks promising, for people complaining about runtime fees, it seems the fee will never exceed 2.5% of the monthly revenue of a company and if you dont want to deal with runtime fees, a flat 2.5% royalty is also possible (unreal takes 5%). I think so far its not too bad, if you re ever that lucky having to pay royalties to unity, 2.5% is not much especially since it comes with a threshold. I just hope unity will focus on the engine now and also work on more resources like from start to finish tutorials instead of everything pre done and they just show the systems off. I have had problems with getting similar APV results so I want to see if 6 fixes it now

    I do believe unity should reduce the pro pricing per seat considerably now since they are charging more, albeit more passively.

     
    Last edited: May 2, 2024
    Ghat-Smith and laurentlavigne like this.
  32. hurleybird

    hurleybird

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    2023 LTS became Unity 6 which became... a tech preview and not anything at all like an LTS release? Do I have this right?
     
  33. Spy-Master

    Spy-Master

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    No. 2023.4 was to be the LTS branch and is equivalent to Unity 6. We haven’t seen releases equivalent to 2023.4 yet, we’ve been getting 2023.3. 2023.3 is a tech stream release and is equivalent to Unity 6 preview. 2023.4/Unity 6 is yet to come.
    https://blog.unity.com/engine-platform/2023-3-coming-april-2024-with-updates
    https://forum.unity.com/threads/unity-6-new-naming-convention.1558592/
    upload_2024-5-2_19-55-45.png
     
  34. PedroDuran

    PedroDuran

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    Is there any chance to get an editor option to disable that "asset store" button if we want to? personally i find it very distracting, we already got an shorcut to asset store via Window > Asset Store. No need to re-implement the same funcionality on another button.

    ggg.png
     
    Lars-Steenhoff likes this.
  35. AlgorithmicKing

    AlgorithmicKing

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    also, pretty huge improvement in getting into and out of the play mode without recompile. it would have taken me 1-2 minutes just to play and stop the game in the editor before.
     
    christh and DragonCoder like this.
  36. AcidArrow

    AcidArrow

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    But not all of them have shamelessly demonstrated their eagerness to do it.
     
  37. Ryiah

    Ryiah

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    Some companies have support for continuing to use the previous license agreement in their licenses as long as you don't need to download the newer software. Epic does this with Unreal Engine. You can't access certain services or download new copies but you can keep using the existing copy you have without accepting the new license.
     
  38. AlgorithmicKing

    AlgorithmicKing

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    any help here
     
  39. hurleybird

    hurleybird

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    Oh, that's very confusing, but thanks for making sense out of it for me.
     
  40. bugfinders

    bugfinders

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    If its any consolation ive been poking my sore point and trying to urp my game again since 6 came out, and im randomly getting errors such as
    Code (CSharp):
    1. Error building Player: Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragment': cannot convert from 'struct v2f_surf' to 'struct SurfaceDescription' at /Users/Liz/Documents/Unity/DungeonDisasters/Library/PackageCache/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/PBRDeferredPass.hlsl(145) (on webgpu)
    2.  
    or webgl, or, sometimes it will be my own really simple shader.. it seems to be happening to shaders upgraded from built in to urp, trying to make a small test case because my will to fight the bug system is sub zero
     
  41. tomashined

    tomashined

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    What is newer than Unity 6 Preview or Unity 6 Beta (v16)?
     
  42. bugfinders

    bugfinders

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    preview
     
  43. Gasimo

    Gasimo

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  44. PanthenEye

    PanthenEye

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    That's completely false. Self report wasn't an option in the initial announcement. And even now if you don't self report, per terms of service they will use all other data available and make up a number estimate for you and charge based on that no matter if it's correct or not.

    They could've also instantly say there will be no tracking and shut down the discourse, but they didn't even after multiple clarifications of the "plan" and only introduced more confusion. Let's not rewrite history. If the plan was to do self report from the very beginning, they would have said so. It's not hard to communicate that.
     
    Last edited: May 3, 2024
    MitchStan, christh, IDGG73 and 4 others like this.
  45. jpons_unity

    jpons_unity

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    I don't understand the new version number. I don't get why it is a "6". You changed to the standard system of mayor, minor and hotfixes, in the version number, being the first number the mayor, and instead of the "year", the real version of the product. But 6?
    In the old version system with the first number was tracked one of the most important things I use: the version of the gradle. It is the main headache when you compile for Android and I need to know in a very simple way with version of Gradle I am using. It is impossible the new version to be Unity 6. Google update gradle a lot. And the same happens with the other external tools. How will I easily know with version of external tools are you using, now? "Unity 6.0 will use gradle 8 and Unity 6.23 gradle 9"????
     
    cecarlsen and Gasimo like this.
  46. PanthenEye

    PanthenEye

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    The version is actually 6000.0.0f1 so semantic versioning still works as expected.
     
    Spy-Master and bugfinders like this.
  47. Ryiah

    Ryiah

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    Because we already had a Unity 1, 2, 3, 4, and 5.

    We've always had that. Both for the original releases (eg 5.6.7) and the yearly releases (eg 2023.1.20).
     
    DragonCoder and Spy-Master like this.
  48. R1PFake

    R1PFake

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    Any news about the new C# runtime switch, I thought it would happen with Unity 6 but I didn't read anything about it in the blog post?
     
  49. Spy-Master

    Spy-Master

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    christh likes this.
  50. Edy

    Edy

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    Actually that was a core feature of Unity in the pre-SRP era ("Author once, build many").
     
    WolveX likes this.