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The state of Cluster Rendering

Discussion in 'General Graphics' started by cecarlsen, Oct 2, 2017.

  1. cecarlsen

    cecarlsen

    Joined:
    Jun 30, 2006
    Posts:
    665
    I am currently deep into a project that requires cluster rendering. 20 HD screens, in total 9600px across, driven by five slave machines.

    Before starting the project I contacted Unity about the Cluster Rendering feature and got this response:
    Also the forum threads lead nowhere.
    https://forum.unity.com/threads/cluster-rendering-with-unity.308883/
    https://forum.unity.com/threads/cluster-rendering-setup-in-5-3-2.386269/#post-2721522

    The Unity docs pretend that Cluster Rendering is great and all. But clearly it seems the feature is not taken seriously internally. I understand that it's a niche feature and that UT probably have more broad reaching features to take care of.

    So why not let the community solve it?

    What I (or any other Unity developer) needs from the Unity's API to achieve Cluster Rendering is:
    • Pause the Update loop and request Update calls on demand from a different thread.
    • Set Random and Time variables on demand.

    For the project I am currently involved in, I have rolled my own solution using simple OSC messaging. It works for the purpose, but it's far from optimal.

    Carl Emil
     
    Last edited: Oct 8, 2019
  2. GoGoGadget

    GoGoGadget

    Joined:
    Sep 23, 2013
    Posts:
    794
    I'm surprised that they said they have a beta of cluster rendering themselves from the sounds of it? Looks like it's already further ahead than nested prefabs and a new terrain system, so I'd go with that.
     
  3. cms

    cms

    Joined:
    Sep 19, 2011
    Posts:
    43
    Hello, well, we are desperately trying to get in contact with the person in Unity giving licences ? We would like to know if Unity is still working on it ...
     
  4. cms

    cms

    Joined:
    Sep 19, 2011
    Posts:
    43
    Any news on this ? we need to use Cluster Rendering
     
  5. shwhjw

    shwhjw

    Joined:
    Mar 15, 2016
    Posts:
    29
    MiddleVR might be worth looking into for you guys.
     
  6. hunterua

    hunterua

    Joined:
    Nov 5, 2009
    Posts:
    41
    Looks like this feature has been dropped on recent versions of unity....at least I could not find anything about it on 2018 versions of unity....
    that's sad
    I've been looking into it to try it on very big amount of PC that driving 4K screens.....
    Wondering what is the current state of it now?
    It's abandoned ?
     
  7. echuang98

    echuang98

    Joined:
    Oct 21, 2015
    Posts:
    29
    We want to use Cluster Rendering in our projects, too!
     
  8. madleen_unity

    madleen_unity

    Unity Technologies

    Joined:
    Aug 28, 2018
    Posts:
    17
    Cluster Rendering is currently not supported any more (it was supported until 2018.1 I believe).
    However, we are currently working on fixing the issues that have stopped it from being supported and are planning to reintroduce it again in later versions of Unity by the end of this year hopefully!
     
    richardkettlewell and zyzyx like this.
  9. abenson_fts

    abenson_fts

    Joined:
    Sep 6, 2018
    Posts:
    1
    When it is reintroduced will it again be a separate product or will it be included in a Pro subscription?
     
  10. L4Z3RC47

    L4Z3RC47

    Joined:
    Jun 21, 2015
    Posts:
    46
    I'm currently also looking into cluster rendering options. @madleen_unity any updates?
     
    sean_virtualmarine likes this.
  11. cosmicelysium

    cosmicelysium

    Joined:
    Jul 20, 2015
    Posts:
    4
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