We're working on an interactive art installation that's 12 HD screens with one main processing computer with three nVidia Quadro P4000s and a sync card. We're working at 7680x3240 pixels and getting a framerate of around 40fps with Kinect real-time interactivity. Have turned off nearly all post processing, using minimal lighting etc. From what I've read on here, Unity used to support "cluster rendering" to multiple render nodes but old threads indicate it stopped working a few years ago and I didn't want to necro those. eg https://forum.unity.com/threads/the-state-of-cluster-rendering.498397/ Confusingly Unity is now using the term 'cluster rendering' for unrelated lighting architecture in the HDRP. What we're after is an equivalent of this: https://docs.unrealengine.com/en-us/Engine/Rendering/nDisplay I really don't want to have to move to UE! Any ideas on if this can (now) be emulated in Unity?