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Request error: Could not resolve host: mm.unet.unity3d.com

Discussion in 'UNet' started by NGPurchase, Apr 15, 2016.

  1. NGPurchase

    NGPurchase

    Joined:
    Mar 22, 2013
    Posts:
    2
    Suddenly started getting this. Is it a temporary server problem, or did I break something on my side?
     
    thegreatzebadiah likes this.
  2. axldoyle

    axldoyle

    Joined:
    Nov 30, 2015
    Posts:
    9
    I've got this problem too bud, hopefully the service is temporarily down
     
    NGPurchase likes this.
  3. axldoyle

    axldoyle

    Joined:
    Nov 30, 2015
    Posts:
    9
    I changed the match host within the network managers network info slot in the inspector to be: eu1-mm.unet.unity3d.com

    That seems to have solved my problem, depending on where you are that might work, I think theres one with us1-mm.unet.unity3d.com as well if you are in the us
     
    NGPurchase likes this.
  4. NGPurchase

    NGPurchase

    Joined:
    Mar 22, 2013
    Posts:
    2
    That worked. Thanks!
     
  5. RavenTravelStudios

    RavenTravelStudios

    Joined:
    Oct 15, 2015
    Posts:
    100
    Same here.
    However, i'm not using the Networkmanager, just a CreateMatchRequest, so i suppose to set that address as the publicAddress property but doesn't seem to work.
     
  6. thegreatzebadiah

    thegreatzebadiah

    Joined:
    Nov 22, 2012
    Posts:
    836
    I noticed my CCU has finally dropped so I'm guessing they are finally updating the matchmaking service to fix the stuck CCU issue. Hopefully it comes back soon.

    [edit] us1-mm.unet.unity3d.com doesn't seem to be working for me either
     
    Last edited: Apr 15, 2016
  7. CRICCO

    CRICCO

    Joined:
    Oct 22, 2015
    Posts:
    5
    multiplayer service wrong?
     

    Attached Files:

  8. Barkers-Crest

    Barkers-Crest

    Joined:
    Jun 19, 2013
    Posts:
    159
  9. CRICCO

    CRICCO

    Joined:
    Oct 22, 2015
    Posts:
    5
    Thanks!
     
  10. AndyUr

    AndyUr

    Joined:
    Aug 17, 2015
    Posts:
    19
    I've been having this issue since yesterday, although calls to the matchmaker were successful about 20-30% of the time.

    Changing the matchHost value of my custom NetworkManager class to "eu1-mm.unet.unity3d.com", is currently working for me.

    Thanks for the suggestion! Still, I would appreciate if a Unity mod could shed some light as to what happened. Reliability is a key factor for the project I'm working on.

    edit: found a possibly related response:
    Hit UNET CCU Limit
     
    Last edited: Apr 16, 2016
  11. Mitch_B

    Mitch_B

    Joined:
    Oct 13, 2014
    Posts:
    4
    Yeah I am having this issue as well. I hope it is fixed soon as it is for my final year project at university and its in for Tuesday.

    Edit: Error 1

    Request error: Failed to connect to mm.unet.unity3d.com port 443: Timed out
    UnityEngine.Networking.Match.<ProcessMatchResponse>c__Iterator0`1:MoveNext()
    Error 2
    Raw response:
    UnityEngine.Networking.Match.<ProcessMatchResponse>c__Iterator0`1:MoveNext()
    Error 3
    Create Failed:[[UnityEngine.Networking.Match.CreateMatchResponse]-success:False-extendedInfo:]-address:,port:0,networkId:0x0000000000000000,nodeId:0x0000,usingRelay:False
    UnityEngine.Networking.NetworkManager:OnMatchCreate(CreateMatchResponse)
    UnityStandardAssets.Network.LobbyManager:OnMatchCreate(CreateMatchResponse) (at Assets/L_Networked/Lobby/LobbyManager.cs:255)
    UnityEngine.Networking.Match.<ProcessMatchResponse>c__Iterator0`1:MoveNext()
     
  12. Bleedblue1125

    Bleedblue1125

    Joined:
    Jul 4, 2014
    Posts:
    18

    Have you attempted to change the Match Host from mm.unet.unity3d.com to us1-mm.unet.unity3d.com, because that is what fixed it for me.
     
  13. Mitch_B

    Mitch_B

    Joined:
    Oct 13, 2014
    Posts:
    4
    Yeah changing to eu1 fixed it, but I am more concerned that it will break again.
     
  14. CRICCO

    CRICCO

    Joined:
    Oct 22, 2015
    Posts:
    5
    I had to put eu1- and update unity
     
  15. JeremyUnity

    JeremyUnity

    Joined:
    Mar 4, 2014
    Posts:
    147
    Hi everyone,
    We have had a dns issue this weekend, but it should be fixed now. If you continue to have issues you may need to reboot or flush your computer's dns, but the issue should resolve itself quickly.
     
  16. axldoyle

    axldoyle

    Joined:
    Nov 30, 2015
    Posts:
    9
    Mine seemed to work fine, however I tried my game over the internet today and my listmatchrespone.matches.count return 0 for matches created remotely, whereas those created locally are fine? My project has worked fine up until the last few days. I've accepted the updated agreement terms and my CCU/Bandwidth are fine. Any ideas what this could be?
     
  17. Barkers-Crest

    Barkers-Crest

    Joined:
    Jun 19, 2013
    Posts:
    159
    We are having the same issue of listmatches returning 0 results. It had been fine up until today (relative to all the other issues this past week).
     
  18. axldoyle

    axldoyle

    Joined:
    Nov 30, 2015
    Posts:
    9
    are you still having this problem? I'm hoping a good nights sleep will help fix it ha!
     
  19. sgambolati

    sgambolati

    Joined:
    Jan 27, 2017
    Posts:
    1
    Hi, I'm having this issue only when testing on the HoloLens Emulator. In Unity Editor it works fine. Any idea/suggestion?