Thanks to all for your opinions about this. It seems that most people (on the discord channel I also asked this and for now, shorter updates seems the most voted. I take this moment to remind that the discord channel is available for anyone, here the link: https://discord.gg/kUpeRZ8). Lets see what other people think, but I think that next updates will be a shorter develop time, focusing on more specific systems or group of features. I know that feel, even I sometimes can forgot if an specific option or system was added until I spend some seconds thinking of it or just checking the features list haha. But yeah, after finishing 2.4d, the documentation will be my main task to cover everything, from previous systems that weren't included on the doc yet, to those that have been modified to make it easier to use and all the new stuff. 1.- Do you mean to use generic human models or to use other kind of characters, like animals, or similar? I didn't consider that, since a lot of systems uses IK to work and part of that wouldn't be usable on generic type. In case that you want to have animals or fantastic characters or robots as main character to control, the vehicle system could be used for it, setting the controller logic for that in the template of the vehicle controller (in case you have the necessary scripts to manage animations and to how you want to control that new character), so instead of driving, you can control it as any kind of character (there is an option to start the game on vehicle, so you can have a full game just controlling that vehicle, in this case, being a "living" thing with animations). Tell me if this is what you mean or if it was something else. 2.- There are not options for that yet, but yeah, I can add all of that into the todo list. I have pending the transition of camera fading to black on teleportation (I think it was you who mentioned but not sure) and it will be included on 3.0. Also, I have already added options on the teleport system to adjust the gravity orientation on the player (or any other element teleported) to a new one if it is necessary (maybe the player goes from a regular gravity room to another on zero gravity or with a new gravity direction). Regards.