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Bug Project won't build using Xode15 release candidate.

Discussion in 'iOS and tvOS' started by VentaGames, Sep 13, 2023.

  1. Tommy0814

    Tommy0814

    Joined:
    Jul 20, 2017
    Posts:
    2
    Updating the Unity version in Unity hub from 2022.3.9f1 to 2022.3.10f1 will solve the problem immediately, with no extra hurdles.
     
  2. JeppeNygaard

    JeppeNygaard

    Joined:
    Dec 7, 2010
    Posts:
    13
    Thank you so much - this did the trick for me! ... I updated MacOS and updated Unity to 2022.3.10f1 - now I'm happy building again!
     
    drewjosh likes this.
  3. Manish_hbb

    Manish_hbb

    Joined:
    Dec 5, 2019
    Posts:
    2
    Thanks a lot, this helped me.
    Uninstalled xcode 15 and installed xcode 14.3.1
    And I could build again
     
  4. Alexey

    Alexey

    Unity Technologies

    Joined:
    May 10, 2010
    Posts:
    1,600
    https://developer.apple.com/forums/thread/735426
     
  5. Shaggy21

    Shaggy21

    Joined:
    Oct 2, 2014
    Posts:
    9
    Hey there, I'm using XCode 15 RC, MacOS Ventura 13.6 and my iPhone 13 is iOS 17, using Unity 2021.2.5f
    While the Xcode build is working, I cannot use Metal Frame Capture (I go to the Edit Scheme -> Options -> Capture GPU Frame -> select Metal, and in Build Configuration I select Release). Any idea why that is? This did work back in iOS 16 and XCode 14.3, while still using this same Unity version.

    Screenshot 2023-10-04 at 16.57.46.png
     
  6. sandolkakos

    sandolkakos

    Joined:
    Jun 3, 2009
    Posts:
    260
    That works for me as well. Thanks, @dmarqs and @drewjosh for adding more details.
    I'm using Unity 2023.1.16 + Xcode 15.0
    And here is my contribution to make it even easier:

    upload_2023-10-4_16-23-59.png
     
    drewjosh likes this.
  7. silviu-georgian77

    silviu-georgian77

    Joined:
    Jan 17, 2016
    Posts:
    12
    For everyone that is still experiencing the problem even if you've got Sonoma + Xcode 15.0 + 2022.3.10f1, try the following:

    1. Quit Unity
    2. From your game's iOS build folder, delete everything.
    3. From your game's Unity main project folder, delete the Library and Temp folders.
    4. Re-open your project and let Unity do all the re-importing.
    5. Build again and see if it works.