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[ON SALE -50% !!!] SkyMaster-Sky, Ocean, Volume Clouds,shadow &light, Weather, GI, speed &mobile

Discussion in 'Assets and Asset Store' started by nasos_333, Nov 17, 2014.

  1. nasos_333

    nasos_333

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    Sky Master ULTIMATE is now on -50% SALE !!!!

    UPGRADE OFFERS DURING BLACK FRIDAY SALE !!!

    Sky Master ULTIMATE users can now upgrade to the following assets for only $5.
    InfiniCLOUD HDRP, Sun Shaft SRP and Volumetric Fog SRP for the HDRP and LWRP pipelines.

    And upgrade to InfiniGRASS for only $20 (vs $60) for a limited time !!!!!
    Also upgrade to Particle Dynamic Magic v2.0 for $20 (vs $69) !!!


    Enjoy :)

    Are you using a MAC ? Is the water like that in builds also ? I had one other client report similar Unity bug in MACs, is solved if you put openGL in graphics setting, than Metal.

    About post effects, perhaps there is the same naming as the Unity image effects, i can solve that by naming the asset differently, let me know which library you use and will handle it asap.
     
    Last edited: Nov 30, 2019
  2. nasos_333

    nasos_333

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    I sent a patch in PM for the volumetric lights issue, also uploaded the new version to the store and added a few links about the Metal and OpenGL settings in Mac for reference.

    About performance this is maybe also due to using Metal and something bottlenecks it, because demos run fast on my 2 years old windows DELL laptop. The sunset one is a big heavy in general though, so you can try the prefab in empty scene and also the performance ones that lowers a bit the sampling rates, the system can be tweaked in many ways for performance and even run on mobile, so i can guide to which settings you could use to get better speeds for laptop range of hardware as well.

    The main performance tweaks in the clouds script on camera are the level 1 and L sampling factors, the downscale factor near the script end (need reset checkbox to change to new setting) and the split per frames (recommend 1 to 2 there), plus a few more options for reprojections if use more than 2 split per frames value.

    Also check the following link about performance on max book, there is a chance unity is using the base GPU than the separate one as well, so this is another thing to consider checking.

    https://discussions.apple.com/thread/8507108

    Another thing to consider is the resolution Unity is running, e.g. if PC is 4K might have a general slow down that would be amplified by the volumetric effect which is generally heavy and resolution dependent.

    Please let me know if these address the issues and for anything else that may come up.
     
    Last edited: Oct 24, 2019
  3. nasos_333

    nasos_333

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    HDRP Water for Sky Master ULTIMATE WIP

    Reflection, refraction and depth based effects
    are now fully working, shore handling module remains to finalize the whole system.
     
  4. nasos_333

    nasos_333

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    HDRP Water for Sky Master ULTIMATE WIP

    Reflection, refraction, depth based and underwater effects
    are now fully working, shore handling module remains to finalize the whole system.
     
  5. nasos_333

    nasos_333

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    Update:

    Sky Master ULTIMATE v4.9.5 has been submitted to the store

    v4.9.5
    -
    Fixed issue where the new volumetric light system conflicted with the standard assets "post image effect base" script from Unity
    - Fixed issue where the sky color would not update instantly in editor time when time of day is changed rapidly.
    - Added variable to allow instant color change when in play mode as option, if instant shifting to other times of day is needed during gameplay.

    The sky coloration related changes apply to the gradient and curve based sky coloration method.
     
  6. nasos_333

    nasos_333

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    New HDRP water WIP for Sky Master ULTIMATE. Added Subsurface Scattering and better foam manipulation. Reflections, refraction, depth handling and shore lines are also fully working in HDRP.
     
  7. nasos_333

    nasos_333

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    WIP on the new water shader for Sky Master ULTIMATE and HDRP version
     
  8. nasos_333

    nasos_333

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    Sky Master ULTIMATE v4.9.6 has been submitted to the Unity Asset Store

    v.4.9.6
    - Solved issue with water having artifacts on MACs, when Metal is used with deferred mode. Reason was that "Zwrite Off" directive was not enabled in the water shader. A MAC version of the shader has been included with this change. Also is possible to use the current version by disabling the edge effect in the Base water script.
    - Addressed an issue where downscaling for reflections would not affect the far distance and "L sampling" factors
    - Disabled colliders in some of the water planes
    - Adjust default water fog start distance higher
     
    Last edited: Oct 30, 2019
  9. nasos_333

    nasos_333

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    Oceanis water for HDRP, shore handling WIP, the sub system will allow precision variation of the waves near shores for various effects and infinite possibilities.
     
  10. nasos_333

    nasos_333

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  11. Pixelmonkey

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    Dont see why people wouldnt use SkyMasterUltimate

    I've had to create sky and weather effects in the past manually and dont recommend it

    The speed and quality of results make this a million X easier
     
    nasos_333 likes this.
  12. nasos_333

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    Thanks for the kind comments :)
     
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  13. nasos_333

    nasos_333

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    Oceanis HDRP water WIP, shore lines handling with local waves and retractable water level.
     
  14. lolaswift

    lolaswift

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    hi, possible to spawn grass on terrain mesh?. I've converted my terrain into a mesh for mobile platforms but I've lost my grass.
     
  15. Pixelmonkey

    Pixelmonkey

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    Just seen you're offering vouchers, I'll take one if there are any left ?
     
  16. nasos_333

    nasos_333

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    Hi,

    Sure, i will send in PM
     
  17. nasos_333

    nasos_333

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    Yes, InfiniGRASS can be applied to any mesh and any orientation as well.
     
  18. TimeTours

    TimeTours

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    Voucher...PLEEAAASE!
     
  19. nasos_333

    nasos_333

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    Hi, I send the voucher in PM. Let me know if worked ok.
     
  20. nasos_333

    nasos_333

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  21. christougher

    christougher

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    I'd love one of your vouchers. :D
     
  22. nasos_333

    nasos_333

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    I sent the voucher in PM, let me know if works ok.
     
  23. JBR-games

    JBR-games

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    I would be interested in a voucher as well if there are any left.
    Thank you.
     
  24. Stanton560

    Stanton560

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    :( guess I missed that voucher... next time!
     
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  25. nasos_333

    nasos_333

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    Hi, yes i will send asap in PM
     
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  26. nasos_333

    nasos_333

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    Last edited: Nov 18, 2019
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  27. nasos_333

    nasos_333

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    Sky Master ULTIMATE v4.9.6 has been release at the Unity Asset Store !!!

    v.4.9.6
    - Solved issue with water having artifacts on MACs, when Metal is used with deferred mode. Reason was that "Zwrite Off" directive was not enabled in the water shader. A MAC version of the shader has been included with this change. Also is possible to use the current Windows shader version by disabling the edge effect in the Base water script or using Forward rendering path or use OpenGL instead of Metal, as extra options.
    - Addressed an issue where downscaling for reflections would not affect the far distance and "L sampling" factors
    - Disabled colliders in some of the water planes
    - Adjusted default water fog start distance higher
     
    JBR-games likes this.
  28. nasos_333

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    Oceanis HDRP water

    Progress on the Oceanis HDRP Water - Ocean system for Sky Master ULTIMATE - Shore line waves and endless world handling, with dynamic change of water properties based on exposure to sun and proximity to shores.
     
  29. nasos_333

    nasos_333

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    UPDATE:

    A note on volumetric fog SRP system (upgradable from Sky Master ULTIMATE), there is an issue in post processing stack v2.0 (bug from Unity side) in iOS that prevents it from running correctly, i have sent a request to Unity to fix it and wait for response on the matter.

    Issue tracker related to the problem, for reference:
    https://issuetracker.unity3d.com/is...th-a10-or-lower-chip-gives-just-a-dark-screen
     
  30. nasos_333

    nasos_333

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  31. nasos_333

    nasos_333

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  32. nasos_333

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    JBR-games likes this.
  33. GWStudio

    GWStudio

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    Does Sky Master ULTIMATE Work in HDRP ??!!
     
  34. nasos_333

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    InfiniCLOUD HDRP




    Oceanis HDRP





    Hi,

    The system is not yet fully adapted to HDRP, but the InfiniCLOUD system and the Oceanis HDRP Water are now ported to it and i plan to adapt both to a HDRP release (or just enable them if HDRP is used).

    Though HDRP has an issue right now as there is a serious bug that prevents from using a 2ond camera and a Unity terrain, so i cannot do any HDRP release until Unity 2019.3 final release where they (hopefully) fix this issue, but you could still use my water without the shore lines system (as this needs a 2ond camera render terrain depth) or without Unity terrain and the HDRP clouds.

    The upgrade to InfiniCLOUD HDRP is $5 if own Sky Master ULTIMATE and upgrade to all SRP releated assets will be similar. Also upgrade to the Oceanis HDRP water will be also discounted at first release.
     
    Last edited: Nov 21, 2019
  35. nasos_333

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    Latest work in InfiniGRASS v2.0 for LWRP (http://u3d.as/jiM), automatic ground adaptation to any mesh (layer controlled), lighting and combination with the Sky Master ULTIMATE (http://u3d.as/agN) LWRP - URP effects (volumetric clouds, sun shafts and fog)
     
  36. nasos_333

    nasos_333

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    First voucher redeemed !!!

    Post here to receive the next free Sky Master ULTIMATE voucher !!!!

    First come, first serve :)

    Enjoy :)
     
    konsic likes this.
  37. konsic

    konsic

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    Thank you.
     
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  38. nasos_333

    nasos_333

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    np :), enjoy the system :)
     
  39. nasos_333

    nasos_333

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    InfiniGRASS


    Sky Master ULTIMATE


    To celebrate the upcoming Unity sale, i will offer few vouchers for free the coming hours, enjoy :)

    Post here to receive the free voucher for Sky Master ULTIMATE: Volumetric Skies & Weather

    Sky Master ULTIMATE users can also now upgrade to the following assets for only $5.
    InfiniCLOUD HDRP, Sun Shaft SRP and Volumetric Fog SRP for the HDRP and LWRP pipelines.

    And upgrade to InfiniGRASS for only $20 (vs $60) for a limited time !!!!!.

    The Oceanis HDRP Ocean-Water system is also in the works and will follow a similar upgrade scheme.

    Vouchers left: 0/2
     
    Last edited: Nov 24, 2019
  40. TomTumbler

    TomTumbler

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    Hi, would be nice to get a voucher (infinigrass or skymaster ultimate). ;)
     
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  41. nasos_333

    nasos_333

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    Hi, i send a PM with the offer, let me know
     
  42. noobynobody

    noobynobody

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    Do any of the screen-space effects conflict with Beautify?
     
  43. nasos_333

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    Hi,

    Not to my knowledge, but have not tried with this system.

    I generally never had an issue with other image effects i used together.
     
  44. nasos_333

    nasos_333

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    Sky Master ULTIMATE v4.9.7 has been released at the Unity asset store.

    v4.9.7
    - Further optimized few of the demo scenes
    - Added mobile volume clouds demo scene
     
    konsic likes this.
  45. nasos_333

    nasos_333

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  46. nasos_333

    nasos_333

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  47. nasos_333

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    WIP on xSTREAM Volumetric Clouds
     
  48. nasos_333

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    WIP on xSTREAM cloud system, the new system will also allow seamlessly fly through and above the clouds .
     
  49. nasos_333

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  50. nasos_333

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