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Oceanis - HDRP Water - Ocean system

Discussion in 'Assets and Asset Store' started by nasos_333, Oct 26, 2019.

  1. nasos_333

    nasos_333

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    Oceanis is the new system for water in HDRP pipeline.

    The module will work with HDRP planar reflection probe and its integrated refraction texture for top performance.

    The system will be submitted soon to the store.

    The first version will be focused on top performance and a version with extended features (like SSS for water lgithing) is in the works for next update. A HDRP cloud system is also included as bonus and a river creator, 2D water and reflections bonus modules are planned to be added in next updates.

    The system will be an upgrade from Sky Master ULTIMATE for a much lower than standnalone price (upgrade will start from only $10 for few weeks)


















     
    Last edited: Nov 20, 2019
    Recon03 likes this.
  2. nasos_333

    nasos_333

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    New Oceanis - HDRP water WIP for Sky Master ULTIMATE. Added Subsurface Scattering and better foam manipulation. Reflections, refraction, depth handling and shore lines are also fully working in HDRP.
     
    Lars-Steenhoff likes this.
  3. Lars-Steenhoff

    Lars-Steenhoff

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    Will it be only HDRP? or will other pipelines be supported too
     
  4. nasos_333

    nasos_333

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    Essentially can run on any pipeline, but HDRP is the focus as was by far the hardest to adapt to, after is final i will add LWRP and Standard versions and see about how to distribute. The LWRP version of the water is already working with reflections and refractions as well in my WIP project, though HDRP now has some extras, like better foam, SSS and shore handling that are not yet in LWRP project.

    The final goal with all those new modules is to connect to a final Sky Master ULTIMATE for HDRP and URP, so everything is planned to be in every pipeline in the end, but due to the extreme complexity Unity has put on our development i decided to take it small steps at a time to make sure everything works and stay working in next versions and only after the whole SRPs thing has become very concrete go for the full conversions.

    I have also finished my clouds, fog and sun shafts systems for the latest URP and plan to work on HDRP versions of those soon too.

    The water is very ligthweight in performance, so would be ideal for mobile as well, so i will persue a LWRP version soon after the HDRP one. Also these will be upgradable from each other and from Sky Master ULTIMATE for minimal prices so users can have all versions easier.
     
    Lars-Steenhoff likes this.
  5. Lars-Steenhoff

    Lars-Steenhoff

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    I'm mostly interested in the standard version, the other pipelines still lack some things I need.

    I understand the struggle, to support so many different options, and I appreciate that you shared your roadmap. Thanks!
     
  6. nasos_333

    nasos_333

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    Sky Master ULTIMATE has the same water and is for the standard version, without few of the latest things i added now like SSS (which are trivial to add, just need lot of testing because is big system)

    I may add the new shader option in next version as well.
     
    Lars-Steenhoff likes this.
  7. Lars-Steenhoff

    Lars-Steenhoff

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  8. nasos_333

    nasos_333

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    Great :), i will add the new shader when finished with all features, should be trivial i think since i used the Sky Master shader as base for this one.

    I just added retractable wetness from waves as well. I will send you the shader before the store release as well to try it asap.
     
    Lars-Steenhoff likes this.
  9. nasos_333

    nasos_333

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    Two videos of the effect
     
  10. keypax

    keypax

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    Which version of Unity and HDRP it will support?
    I'm ready to buy whenever it will be available! :)
     
  11. nasos_333

    nasos_333

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    Hi,

    I develop it in Unity 2019.2.9f1 and HDRP 6.9.1, i will test in more recent versions as well after finish this one.

    I hope to release it this month, most things are done already and missing only minor tweaking now.
     
  12. nasos_333

    nasos_333

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    I post a WIP demo and video, for reference.

    I have not enabled caustics in the demo, though this caustics cycler is also done now, will post in next demo as well

    Standlone Windows WIP demo:
    https://drive.google.com/open?id=1kZFM77lMO4Xn76doTRLaYF5_z_3qHtXY
     
  13. nasos_333

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    Oceanis shore handling WIP, the sub system will allow precision variation of the waves near shores for various effects and infinite possibilities.
     
  14. nasos_333

    nasos_333

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    High Waves





    Low Waves







    More WIP of the system and shore line handling
     
  15. nasos_333

    nasos_333

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  16. nasos_333

    nasos_333

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    WIP on the Oceanis - Waves and shore lines handling
     
    Lars-Steenhoff likes this.
  17. nasos_333

    nasos_333

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    Lars-Steenhoff likes this.
  18. nasos_333

    nasos_333

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    Oceanis HDRP water

    Progress on the Oceanis HDRP Water - Ocean system for Sky Master ULTIMATE - Shore line waves and endless world handling, with dynamic change of water properties based on exposure to sun and proximity to shores.
     
    SickaGamer and Lars-Steenhoff like this.
  19. nasos_333

    nasos_333

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    Progress on the Oceanis HDRP Water - Ocean system for Sky Master ULTIMATE - Shore line waves and water edge handling.
     
  20. nasos_333

    nasos_333

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  21. nasos_333

    nasos_333

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  22. nasos_333

    nasos_333

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  23. nasos_333

    nasos_333

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  24. nasos_333

    nasos_333

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  25. nasos_333

    nasos_333

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  26. nasos_333

    nasos_333

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    Oceanis WIP, the Unity bug with a terrain crash issue with 2ond camera (used to render depth for shore lines) is now fixed in latest Unity 2019.2 release, so i can proceed with the release of the system in the store soon.
     
  27. nasos_333

    nasos_333

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    Oceanis HDRP WIP, Subsurface scattering tweaking, shore line waves and reflections

    The system will be submitted to the Unity Asset Store this week and will be upgradable from Sky Master ULTIMATE
     
  28. nasos_333

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    recon0303 and Lars-Steenhoff like this.
  29. nasos_333

    nasos_333

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  30. nasos_333

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  31. nasos_333

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    midian808 likes this.
  32. nasos_333

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  33. nasos_333

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  34. nasos_333

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  35. nasos_333

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    Oceanis HDRP Water system WIP for Sky Master ULTIMATE

    Dynamic Fluid simulation, early adaptation of the system in shore lines. The system will also be used for dynamic rivers that will react to players and obstacles.
     
  36. nasos_333

    nasos_333

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  37. nasos_333

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  38. nasos_333

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    The Oceanis HDRP Water system pre-Beta is now available to all Sky Master ULTIMATE users, let me know and i can send the system in Google Drive asap. Note this is an early version still, but is fully functional and need final refinements and script polishing to finalize.
     
  39. nasos_333

    nasos_333

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    WIP on Sky Master ULTIMATE HDRP volumetric clouds and sun rays, the sky system will be fully reflected in the new cutting edge Oceanis HDRP Water system
     
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