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NetworkRigidbody : questions

Discussion in 'Multiplayer' started by llavigne, Mar 20, 2008.

  1. llavigne


    Dec 27, 2007
    I don't understand much about NetworkRigidbody so I'll shoot in the dark and tell me what's correct/incorrect.

    - why in update do I read transform.localPosition =, why not transform.position ?

    - why update and not fixed update?
    Don't you want to overr write the rigid's computation at all sub frame, just in case rigidbody.interpolation is turned on ?

    - I understand stream.iswriting only receives when it's a client, the own sends. Does this means that if on a client, a player bumps into my player but for some reason on my machine the client player doesn't that my player will not feel the impact on my machine ?