I have been using the Memory Profiler package for the last couple days, trying to pin down a memory leak in my suite of games. The one very glaringly obvious culprit is an 8.0MB texture that appears after returning to a main menu after playing one of the games (see screenshot below). The trouble is that the Native Object Name is blank, and I have no idea how to track where this texture is coming from. I call Resources.UnloadUnusedAssets when returning to the main menu, so I'm not sure why it would not get cleaned up. Is there any way to get more information about a texture showing up in the memory snapshot using one of the other fields?