Hello all ! Here's the situation : - I create a texture with a image downloaded from internet (with flags set to HideAndDontSave but i don't change my problems with or without) - I use the texture somewhere and keep the reference of the texture in a manager - I clearly see the line of the used texture when I do a memory snapshot in the profiler - When I don't need it anymore, I destroy the Texture (with Destroy(Texture2D)) and lose the reference. What I except : - The line in the memory snapshot of the profiler disappear What I got : - The line lose its name and the reference count is none, but there's still a blank line and it takes memory. - If I repeat the download/destroy scneario multiple times, multiple blank line is added to the profiler, resulting of a memory leak. Question : - What do I forget in the create/destroy process regarding texture management ? - Some told me to use Resources.UnloadUnusedAssets but 1) it's not a load from Resources, and 2) it does nothing from what i've tested - If nothing : Is this editor related (the editor keeps the reference of the loaded texture for some reason) ? Thanks a lot !