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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Discussion in 'Profiler Previews' started by alexrvn, Jan 29, 2019.
This thread will be updated each time a new version of the Memory Profiler package is released.
We've release version 0.1.0-preview.5 ^_^!
V0.1.0-preview.6 was released.
Version 0.1.0-preview.7 was released
from the Changelog:
Added Screenshots getting taken on capture for Unity versions starting from 2019.3 and up.
Added window tab icon.
Added a popup warning about the potential for sharing personally identifying or otherwise sensitive data when sharing snapshots.
Added info to the documentation regarding potential sensitive data contained in snapshot files.
Added a button to the preferences to reset the opt-out decisions for above mentioned warning popup.
Added byte size formatting for size columns in the tables.
Added "Open Folder" option to the snapshot options menu.
Fixed snapshot file rename functionality (case 1131905).
Fixed snapshot file and meta data fields overlapping in 2019.3.x.
Fixed new snapshot folders getting created with every character change to the path in the Memory Profiler preferences (case 1162851).
Fixed a numerical overflow when parsing snapshots with large amounts of objects and/or allocations.
Fixed compile issues due to the removed "EditorApplication.scriptingRuntimeVersion" API.
Fixed the target selection drop-down which stopped working in 2019.3
Moved the Memory Profiler preferences under Analysis/Memory Profiler in the Preferences window to group it with Profiler Window Settings.
Fixed alternating table row colors as well as row selection in 2019.3
Fixed link text color being hard to read in the light editor skin.
Metadata collection for Scripting Runtime version for Unity >= 2019.3 since "EditorApplication.scriptingRuntimeVersion" was removed.