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Question Guidance for Simple MP project

Discussion in 'Multiplayer' started by AntLewis, Apr 28, 2024.

  1. AntLewis

    AntLewis

    Joined:
    Feb 2, 2010
    Posts:
    258
    Hey there, I’m looking for a bit of direction with regard to a ‘simple’ multiplayer project I’m undertaking to gain some multiplayer experience . Effectively I’m trying to build a game similar in nature to bingo - so functionally a server would send out a number to clients, clients would respond when they have a line of numbers (bingo!) and other players could view how many other players have registered a bingo all within a timed game. This functionally seems pretty simple compared to what netcode for game objects provides, so is this the right approach? BTW appreciate there’s other considerations such as matchmaking etc but it’s really the core game and I’d like guidance on.

    Appreciate any help!
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    6,416
    Bingo is at its core turn based, or low frequency interaction at most to uphold some time pressure. A Webservice REST Api would seem most straightforward but NGO would work just as fine, particularly if it‘s a learning experience and you want to do other mp games in the future.
     
  3. AntLewis

    AntLewis

    Joined:
    Feb 2, 2010
    Posts:
    258
    Many thanks for the steer.