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Bug Frequent crashes on Apple M1 Max w Unity 2022.2.5f1

Discussion in 'macOS' started by jazzay22, Feb 12, 2023.

  1. jazzay22

    jazzay22

    Joined:
    Oct 17, 2017
    Posts:
    32
    I've been experiencing frequent crashes both in Editor and in packaged MacOS Builds. This has been happening for a while now (back to 2022.2.1f1 possibly), and is a major disruption to our workflow. This needs to be fixed asap.

    This is on latest URP renderer.

    It appears to be related to Particle FX according this native crash stack collected from a Development build:

    ```
    Exception Type: EXC_CRASH (SIGSEGV)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Exception Note: EXC_CORPSE_NOTIFY

    Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
    Terminating Process: VoidStriker [11213]

    Thread 0:: tid_103 Dispatch queue: com.apple.main-thread
    0 UnityPlayer.dylib 0x1101684c8 Mesh::GetSubMeshBuffer16(int) + 16
    1 UnityPlayer.dylib 0x10fc76d7c ParticleSystemRenderer::UpdateCachedMesh() + 584
    2 UnityPlayer.dylib 0x10fc76af4 ParticleSystemRenderer::AwakeFromLoad(AwakeFromLoadMode) + 56
    3 UnityPlayer.dylib 0x10f828d14 AwakeFromLoadQueue::InvokeAwakeFromLoad(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode) + 172
    4 UnityPlayer.dylib 0x10f828ba0 AwakeFromLoadQueue::AwakeFromLoadAllQueues(AwakeFromLoadMode, bool) + 72
    5 UnityPlayer.dylib 0x10f0143e0 AwakeAndActivateClonedObjects(Object**, vector_map<int, int, std::__1::less<int>, stl_allocator<std::__1::pair<int, int>, (MemLabelIdentifier)1, 16> > const&) + 820
    6 UnityPlayer.dylib 0x10f0154a8 InstantiateObject(Object&, Vector3f const&, Quaternionf const&) + 112
    7 UnityPlayer.dylib 0x10eb2f180 Object_CUSTOM_Internal_InstantiateSingle_Injected(ScriptingBackendNativeObjectPtrOpaque*, Vector3f const&, Quaternionf const&) + 212
    8 ??? 0x1673ad5dc ???
    9 ??? 0x1673ad500 ???
    10 ??? 0x1673ad324 ???
    11 ??? 0x1673ad1d8 ???
    12 ??? 0x1673af3b4 ???
    13 ??? 0x1673af17c ???
    14 ??? 0x1673ae8a4 ???
    15 ??? 0x1673ae424 ???
    16 ??? 0x1673ae05c ???
    17 ??? 0x162c8739c ???
    18 libmonobdwgc-2.0.dylib 0x119ef08c8 0x119ee0000 + 67784
    19 libmonobdwgc-2.0.dylib 0x11a07744c 0x119ee0000 + 1668172
    20 libmonobdwgc-2.0.dylib 0x11a07736c mono_runtime_invoke + 100
    21 UnityPlayer.dylib 0x10f7baf7c scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 72
    22 UnityPlayer.dylib 0x10f7a2e04 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 164
    23 UnityPlayer.dylib 0x10f7925c4 MonoBehaviour::HandleNotifications(void*, int, MessageData&) + 456
    24 UnityPlayer.dylib 0x10edd94e8 GameObject::SendMessageAny(MessageIdentifier const&, MessageData&) + 476
    25 UnityPlayer.dylib 0x10f6c0fdc PhysicsManager::SendOnCollisionEnter(Unity::Component*, ScriptingObjectPtr) + 88
    26 UnityPlayer.dylib 0x10eb984e4 Physics_CUSTOM_SendOnCollisionEnter(ScriptingBackendNativeObjectPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*) + 276
    27 ??? 0x1673aa4fc ???
    28 ??? 0x1673a915c ???
    29 ??? 0x1673a8b20 ???
    30 ??? 0x1673a8db8 ???
    31 libmonobdwgc-2.0.dylib 0x119ef08c8 0x119ee0000 + 67784
    32 libmonobdwgc-2.0.dylib 0x11a07744c 0x119ee0000 + 1668172
    33 libmonobdwgc-2.0.dylib 0x11a07736c mono_runtime_invoke + 100
    34 UnityPlayer.dylib 0x10f7baf7c scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 72
    35 UnityPlayer.dylib 0x10f7a2e04 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 164
    36 UnityPlayer.dylib 0x10f974454 PhysicsScene::processContacts() + 120
    37 UnityPlayer.dylib 0x10f973cdc PhysicsScene::processReports() + 76
    38 UnityPlayer.dylib 0x10f6bdb8c PhysicsManager::Simulate(int, float) + 3408
    39 UnityPlayer.dylib 0x10f6bbcbc PhysicsManager::InitializeClass()::FixedUpdatePhysicsFixedUpdateRegistrator::Forward() + 128
    40 UnityPlayer.dylib 0x10f2f0ea4 ExecutePlayerLoop(NativePlayerLoopSystem*) + 188
    41 UnityPlayer.dylib 0x10f2f0ee4 ExecutePlayerLoop(NativePlayerLoopSystem*) + 252
    42 UnityPlayer.dylib 0x10f2f1200 PlayerLoop() + 324

    ```
     
    Last edited: Feb 13, 2023
    deniskotpletnev likes this.
  2. jazzay22

    jazzay22

    Joined:
    Oct 17, 2017
    Posts:
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    While the above call stack happens the most often. This URP Gfx Shadow related crash also occurs regularly, within builds and in editor:

    ```
    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
    Exception Codes: 0x0000000000000001, 0x0000000000000000
    Exception Note: EXC_CORPSE_NOTIFY

    Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
    Terminating Process: exc handler [12125]

    VM Region Info: 0 is not in any region. Bytes before following region: 4363714560
    REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
    UNUSED SPACE AT START
    --->
    __TEXT 104190000-104194000 [ 16K] r-x/r-x SM=COW ...S/VoidStriker

    Thread 0 Crashed:: tid_103 Dispatch queue: com.apple.main-thread
    0 UnityPlayer.dylib 0x10eaa59b4 ScriptableRenderLoopShadowsJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*) + 72
    1 UnityPlayer.dylib 0x10efc5f08 GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&) + 80
    2 UnityPlayer.dylib 0x10efc5f08 GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&) + 80
    3 UnityPlayer.dylib 0x10ea9d6f4 ScheduleRenderJobs(unsigned int, ScriptableRenderLoopShadowsArg const*, JobFence const&) + 748
    4 UnityPlayer.dylib 0x10ea9d314 ExecuteDrawShadowsCommand(SlicedDrawShadow const&) + 872
    5 UnityPlayer.dylib 0x10eaa24f8 ScriptableRenderContext::ExecuteScriptableRenderLoop() + 1416
    6 ??? 0x28e7f6afc ???
    7 ??? 0x28e7f6a34 ???
    8 ??? 0x28e7f69c4 ???
    9 ??? 0x28e76ed18 ???
    10 ??? 0x28e7588dc ???
    11 ??? 0x28e752ae0 ???
    12 ??? 0x28e7522e4 ???
    13 ??? 0x28e6e4b94 ???
    14 ??? 0x28e6e4ee4 ???
    15 libmonobdwgc-2.0.dylib 0x114f0c8c8 0x114efc000 + 67784
    16 libmonobdwgc-2.0.dylib 0x11509344c 0x114efc000 + 1668172
    17 libmonobdwgc-2.0.dylib 0x11509336c mono_runtime_invoke + 100
    18 UnityPlayer.dylib 0x10f072f7c scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 72
    19 UnityPlayer.dylib 0x10f05ae04 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 164
    20 UnityPlayer.dylib 0x10eaa3dc4 ScriptableRenderContext::ExtractAndExecuteRenderPipeline(dynamic_array<Camera*, 0ul> const&, void (*)(SceneNode const*, AABB const*, IndexList&, SceneCullingParameters const*), void*, ScriptingObjectPtr) + 392
    21 UnityPlayer.dylib 0x10e73b718 RenderManager::RenderCamerasWithScriptableRenderLoop(int) + 800
    22 UnityPlayer.dylib 0x10e73be3c RenderManager::RenderCameras(int, void (*)(), void (*)()) + 64
    23 UnityPlayer.dylib 0x10ebb5e2c PlayerRender(bool) + 996
    24 UnityPlayer.dylib 0x10ebb6f50 InitPlayerLoopCallbacks()::postLateUpdateFinishFrameRenderingRegistrator::Forward() + 80
    25 UnityPlayer.dylib 0x10eba8ea4 ExecutePlayerLoop(NativePlayerLoopSystem*) + 188
    26 UnityPlayer.dylib 0x10eba8ee4 ExecutePlayerLoop(NativePlayerLoopSystem*) + 252
    27 UnityPlayer.dylib 0x10eba9200 PlayerLoop() + 324

    ```
     
  3. pleasantPretzel

    pleasantPretzel

    Joined:
    Jun 12, 2013
    Posts:
    34
    I don't have any helpful comments, but I just wanted to share that I am also experiencing the same
    ScriptableRenderLoopShadowsJob
    crash on a regular basis.

    My machine:

    2021 Macbook Pro
    Apple M1 Max
    macOS 12.2.1
    -- running Unity 2022.2.4f1
     
    Vukiz likes this.
  4. Hendrik-Mans

    Hendrik-Mans

    Joined:
    May 31, 2013
    Posts:
    22
    It might be a coincidence, but it feels like 2022.2.6f1 has been a bit more stable compared to the versions before it.
     
  5. jazzay22

    jazzay22

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    Oct 17, 2017
    Posts:
    32
    Will update to 2022.2.6f1 and give it a try. Thanks for the heads up @Hendrik-Mans
     
  6. jazzay22

    jazzay22

    Joined:
    Oct 17, 2017
    Posts:
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    Correction, it was actually Unity 2022.2.4f1 that I was running when logging these crashes above. I since tried to test out 2022.2.6f1, but that version (and actually starting 2022.2.5f1) has corrupted my shader files. So need to figure out what's going on with that. Thanks Unity!
     
  7. AliBuck

    AliBuck

    Joined:
    Aug 22, 2020
    Posts:
    30
    2022.2.5 and 2022.2.6 are both crashing for me too. Tried to change the Quality to Balanced. So far didn't crash. Maybe will also work for someone.
     
  8. vectorized-runner

    vectorized-runner

    Joined:
    Jan 22, 2018
    Posts:
    392
    I'm also consistently having render pipeline crashes using Unity 2022.2.6f1, on my Mac Pro M1.
    I'm attaching my Crash logs.
     

    Attached Files:

  9. deniskotpletnev

    deniskotpletnev

    Joined:
    Oct 13, 2018
    Posts:
    3
    I'm using Unity 2022.2.6f1 and getting the same crashes on many android devices
     
  10. jazzay22

    jazzay22

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    Oct 17, 2017
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    Same crash (second one) as me @vectorized-runner in ScriptableRenderLoopShadowsJob. Everyone try to post your crash stacks, so Unity can see it is a common issue, and hopefully fix this in 2022.2.7f1
     
    Vukiz likes this.
  11. LeakedDave

    LeakedDave

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    Aug 26, 2012
    Posts:
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    Crashing like crazy on my Intel Mac Pro running 2022.2.5f1. Crashes so randomly. If I save a scene, Crash.
     
  12. Wrymnn

    Wrymnn

    Joined:
    Sep 24, 2014
    Posts:
    365
    Anyone from Unity Technologies here? I mean this is a serious issue, we are before EA release of our game https://store.steampowered.com/app/1961600/Darfall/ and the silicon mac m1 versions keep crashing even in player build with the 2022.2+ versions, it was not happening with previous 2022.1 versions. So there is some breaking change between 2022.1 and 2022.2

    I tried all versions from 2022.2.1 up to 2022.2.6 and they all crash the same.

    mono_crash.json files: https://easyupload.io/m/dnr2on
     
  13. allworknoplay

    allworknoplay

    Joined:
    Mar 5, 2015
    Posts:
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    Experiencing the same issue frequently; easiest to reproduce the `ScriptableRenderLoopShadowsJob` crash with the frame debugger in play mode.

    Model Name: MacBook Pro
    Model Identifier: MacBookPro18,4
    Chip: Apple M1 Max
    Running Monterey
    Unity 2022.2.6f1
     
    Kronnect likes this.
  14. chemicalcrux

    chemicalcrux

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    Mar 16, 2017
    Posts:
    718
    This is crashing me several times per day in Play Mode in 2022.2.4f1. I'm using the HDRP. It's been happening for a few weeks now.

    I'll see if anything changes after grabbing the latest release.
     
  15. jazzay22

    jazzay22

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    Oct 17, 2017
    Posts:
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    Nope latest 2022.2.7f1 still has these issues.
     
  16. jazzay22

    jazzay22

    Joined:
    Oct 17, 2017
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    @Phil_Z it appears you work at Unity. Could you escalate these issues internally please?
     
  17. deniskotpletnev

    deniskotpletnev

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    Oct 13, 2018
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    This only seems to happen in new versions of Unity, when I downgraded to 2021.3.17 all these errors were gone
     
  18. jazzay22

    jazzay22

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    Oct 17, 2017
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    @Tautvydas-Zilys these are 2 High Pain crashes as well. Rendering packaged builds unusable. I filed a bug report last week, hoping we could vote it up lol, but unfortunately the triage closed the issue as a duplicate of some other unrelated call stack. Would you mind marking these High Pain as well? Thanks!
     
  19. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    If you can give me a bug number, I can look at what happened with the bug.
     
  20. jazzay22

    jazzay22

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    Oct 17, 2017
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  21. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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  22. jazzay22

    jazzay22

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    Oct 17, 2017
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    Oops my bad. I linked the duplicate linked in the response to closing my bug report, which was actually CASE IN-31437.
    Perhaps they are the same (both Gfx related), but the call stack looks a bit different, and the repro steps. I added comments to that remaining issue.
     
  23. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Thanks, I'll reach out to the dev looking at the other issue to also double check whether it's really a duplicate.
     
  24. jazzay22

    jazzay22

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    Oct 17, 2017
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    Thanks @Tautvydas-Zilys!

    I updated to the latest 2022.2.8f1 and these crashes are still an issue. I see that the duplicate issue linked above is now mentioned as Known Issue in the release notes. We really need this fixed in the next update. Adding any VFX at all in particular causes this Shadow Job crash to happen more frequently (within 20 secs of play for me). So right now I have had to disable all my VFX to get any work done.
     
  25. Kronnect

    Kronnect

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    Nov 16, 2014
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    @Tautvydas-Zilys we're experiencing those crashes as well on M1 (very often).
     
  26. Ripple196

    Ripple196

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    Jun 14, 2017
    Posts:
    7
    As nobody mentioned it in this thread. Start your editor with the command line argument (click 3 dots in unity hub, next to your project): -force-gfx-st

    I had the editor crash every 5-10 minutes on my M1 Pro, this fixed it for me. Of course this is a workaround and not a permanent fix
     
    Kronnect likes this.
  27. jazzay22

    jazzay22

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    Oct 17, 2017
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    Thanks for the tip @Ripple196!
    I was not aware of the 3 dots cmd line access functionality.
     
  28. Kronnect

    Kronnect

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    Note that this option disables Frame Debugger.
     
  29. DamianCoventry

    DamianCoventry

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    Aug 2, 2022
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    1
    Hi, If it helps the Unity staff in this thread, I'm seeing this crash too, on Android. Here's the details:

    Galaxy Tab S7 FE
    SM-T733
    It's running Android 13

    Unity 2022.2.7f1


    #00 0x0000000000bde948 Mesh::GetSubMeshBuffer16(int)
    #01 0x0000000000b07008 ParticleSystemRenderer::UpdateCachedMesh()
    #02 0x0000000000b06d94 ParticleSystemRenderer::AwakeFromLoad(AwakeFromLoadMode)
    #03 0x0000000000601ae8 AwakeFromLoadQueue::InvokeAwakeFromLoad(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)
    #04 0x00000000006019c4 AwakeFromLoadQueue::AwakeFromLoadAllQueues(AwakeFromLoadMode, bool)
    #05 0x00000000004209cc AwakeAndActivateClonedObjects(Object**, vector_map<int, int, std::__ndk1::less<int>, stl_allocator<std::__ndk1::pair<int, int>, (MemLabelIdentifier)1, 16> > const&)
    #06 0x0000000000421384 InstantiateObject(Object&, Vector3f const&, Quaternionf const&)
    #07 0x000000000039f230 Object_CUSTOM_Internal_InstantiateSingle_Injected(ScriptingBackendNativeObjectPtrOpaque*, Vector3f const&, Quaternionf const&)
    #08 0x0000000002022d1c Object_Internal_InstantiateSingle_Injected_m3DD1967FF5D58E4B4D8242A926DFD5C1AD0872CD
    #09 0x0000000002022ba0 Object_Instantiate_m99C9917ED3F7B2B9C569B55F52411620B52DA19D
    ...
     
    Last edited: Mar 4, 2023
  30. Ripple196

    Ripple196

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    Jun 14, 2017
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    The new patch 2022.2.9 seems to haved fixed the scriptablerenderloop crashes for me. I removed the -force-gfx-st and did not have a single crash today.

    The Release notes suggest that the issue was solved and so far I can confirm
     
    allworknoplay likes this.
  31. vectorized-runner

    vectorized-runner

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    Jan 22, 2018
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    No it's not fixed, its still in the known issues page. Just upgraded and still crashing.
     
  32. lapras_eth

    lapras_eth

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    Jun 20, 2022
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    Same thing across 2022.* and 2023.*
     
  33. jasonkang_unity

    jasonkang_unity

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    This is an extremely fatal error for MacOS developers. I am having problem with version 2022.2.6f1 A level where project development is impossible at all. Looks like I'll have to ditch my MacBook and switch to a Windows laptop.

    Whatever project you are trying to do with URP, it will crash sooner or later.

    Obtained 77 stack frames.

    #0 0x00000102b25784 in ScriptableRenderLoopShadowsJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*)

    #1 0x00000102e83040 in GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&)
     
  34. jazzay22

    jazzay22

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    Oct 17, 2017
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    @jasonkang_unity have you tried adding this to your cmd line (via Unity Hub)? It reduced the frequency of crashes for me, but does not eliminate entirely.

    -force-gfx-st
     
  35. jazzay22

    jazzay22

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    Oct 17, 2017
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    @Tautvydas-Zilys any update on getting this fix into a release soon?
    This is a real bad look for Unity. All other work should be put on hold until this is fixed.

    You should love your MacOS users, cause Windows users are switching to UE5. lol
     
    Unifikation likes this.
  36. jasonkang_unity

    jasonkang_unity

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    Thank you for the information. It's not perfect, but the frequency of crashes has decreased to some extent.
     
  37. Rulez777

    Rulez777

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    The worst thing is that macOs builds are crashing as frequently as Editor. And launching arguments is not helping in builds.
     
  38. unity_69_hSVJ5vJ2VSQ

    unity_69_hSVJ5vJ2VSQ

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    2022.2.11f1 crashes after every couple of minutes of work :(
     
  39. CanHacioglu

    CanHacioglu

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    Every silicon version I tried is crashing almost constantly with maximum uninterrupted sessions lasting about 20-30mins. This is incredibly frustrating and I have no idea what to do.
     
    Unifikation likes this.
  40. CanHacioglu

    CanHacioglu

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    I can confirm that this made crashes far less frequent for me as well. Thanks a lot for the tip.
     
  41. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Looks like they have a tentative fix and are in the process of testing it really hard to make sure it fixes the issue.
     
  42. jazzay22

    jazzay22

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    Oct 17, 2017
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  43. Elivard

    Elivard

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    Apr 1, 2020
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    Same for me. Adding the argument doesn't solve much.
    Most of the time session duration is about 1minute.
     
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  44. jazzay22

    jazzay22

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    Oct 17, 2017
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    @Tautvydas-Zilys what's the timeline on this fix? I just updated to 2022.2.13f1 and this issue seems worse now, with -force-gfx-st not providing a work around anymore. This is a serious problem for many, so I hope Unity includes a fix in the very next release.
     
    Unifikation likes this.
  45. DJ_Link

    DJ_Link

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    Jul 22, 2014
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    Confirming what others have said, it's even worse on last versions 2022.2.11, 12 and 13. Unity 2023 beta as well.
    probably some common change they made on both versions recently I guess, it makes it impossible to work on a Mac since it crashes in less then 3-5 minutes.
     
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  46. Heimlink

    Heimlink

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    Unifikation likes this.
  47. jazzay22

    jazzay22

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    Oct 17, 2017
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    @Tautvydas-Zilys it looks like this issue is still not fixed in 2022.2.14f1, yet Unity has removed it from the known issues list. I am worried that this implies a lack of priority to fix this terrible issue for MacOS users. Here we are almost 10 releases later and still nothing.

    Why is this not called out in Known Issues anymore?
    https://unity.com/releases/editor/whats-new/2022.2.14
    • RP Foundation: [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode (UUM-25831)
     
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  48. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    That known issues list is auto-generated by a bot from active bugs. I'm not exactly sure how it works, so I'll go and ask.

    The fix landed to 2023.2.0a11 and it's in the process of being backported to 2023.1 and 2022.2 (both are in PR review stages).
     
  49. chemicalcrux

    chemicalcrux

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    Mar 16, 2017
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    Cool! I figured that was the case, since the issue tracker said that a fix was in review.
     
  50. VentaGames

    VentaGames

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    Jul 9, 2021
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    149
    I can confirm, it was not fixed. Had a lot of crashes due to this issue during the last two days.