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Bug Unity apple silicon M1 version crashes very often

Discussion in 'macOS' started by Viole, Jul 27, 2022.

  1. Viole

    Viole

    Joined:
    Dec 29, 2015
    Posts:
    38
    Hello,
    I just bought an m1 mac and unity crashes super often when using the apple silicon version. Intel version is fine so far.

    My question is: is there a way for me to check the crash report? When unity crashes, the window simply disappears. I'd love to contribute and create a bug report, but I can't really tell why exactly it's crashing (I'm just doing something in the editor and it just crashes when I press play, etc). Is there a way for me to check an error log of some kind?
     
    Faustob64 likes this.
  2. zippomode

    zippomode

    Joined:
    Mar 10, 2021
    Posts:
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    same problem
    in random moment its freezes. only restart helps. endless "loading" macos animation.
     
    tea_n_cake and Feretro like this.
  3. sameng

    sameng

    Joined:
    Oct 1, 2014
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    183
    Same here, freezing almost 10+ times a day... have to force quit unity every time.
     
  4. Viole

    Viole

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    FYI it stopped crashing for me at version 2022.1.11f1
     
  5. upshiftvelo

    upshiftvelo

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    Aug 10, 2022
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    I am using version 12.6 Apple M1 mac mini and recently updated to Unity version 2021.3.11f1 and now I get the spinning wheel of death every time. Is this issue with M1's happening to others?
     
    tea_n_cake likes this.
  6. Viole

    Viole

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    I'd recommend trying out the newest 2022 version if your problem persists.
     
  7. justindpnt

    justindpnt

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    Feb 21, 2019
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    I've tried updating to the 2022, but it looks like the problem is still there. Almost every time I go into play mode, I get the spinning wheel of death a few seconds in. Using M1 Macbook pro, Unity 2022.1.23f. It was also happening to me on the 2021 version, which is why I originally updated.
     
  8. helpmehelpyouhelpme

    helpmehelpyouhelpme

    Joined:
    Oct 15, 2017
    Posts:
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    I'm on 2021.3.12f1 silicon LTS. I've had an M1 since late July and have always used LTS.
    I've never had any significant problems. However, when in debug mode a long time with Visual Studio (hour+) and stopping play, I have gotten the nonstop spinning wheel, requiring force quit--probably another bug. Always a good idea to save before play.

    Also I probably have had other problems when memory available was low, which is to be expected.

    (edit for clarity)
     
    Last edited: Dec 3, 2022
  9. unity_i0JypQEvpU_GWQ

    unity_i0JypQEvpU_GWQ

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    Same to me on the 2020, found by Profiler, what it's have something with GC.MarkDependencies
     
  10. beefnoodles

    beefnoodles

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    Dec 13, 2013
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    On 2022.2.0b16, I can create a new project. Create a subscene, add a cube to the subscene, and press play. It will crash almost every time, and the times that it doesn't crash, if I stop and press play again, it always crashes. I have yet to be able to press play twice in a row without a crash, and I just have a single cube in the scene.

    Is there a thread anyone can link where someone from Unity has responded?
     
  11. beefnoodles

    beefnoodles

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    Dec 13, 2013
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    Ok, I was being dumb and forgetting to NOT use the default material on the default cube, and instead I needed to use a material that I had converted to be compatible with URP... So this was my bad, though I wish making a new 3D URP project auto converted the materials.
     
  12. To_fuu

    To_fuu

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    this should not make unity crash though.
     
  13. fwalker

    fwalker

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    2022.2.1f Silicon crashes every time, after we run and wait a little while. Intel version so far does not crash.
     
  14. NanoH

    NanoH

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    Running the intel version solved it for me. 2022.2.5f1
     
  15. AcidArrow

    AcidArrow

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    I'm not sure it's 100% reproducible, but it happens very often for me: Manually hitting refresh (I have auto refresh off) when in Play mode, when I have made shader changes, results in the editor hanging on an M1, and I have to force close it.

    There is no crash / bug reporter popping up when that happens.
     
  16. VentaGames

    VentaGames

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    It happens every 2-5 minutes on 2022.2.5-6.
    When I paint the terrain with textures, moving objects, and playing levels. All the time, the callstack is always the same.
    Today starting from 9:00 AM till now it crashes 18 times (yes, I'm counting). Now I'm trying to download the "Intel" version of the editor.

    But, it is reported already by someone else:
    https://issuetracker.unity3d.com/is...is-left-idle-while-the-editor-is-in-play-mode

    Need more 9 votes.
     
    CiroContns likes this.
  17. AcidArrow

    AcidArrow

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    Gave a vote, although I'm fairly sure Unity's attitude doesn't depend on the votes and it's generally more busywork for us to have an illusion of control over what happens with Unity.
     
  18. To_fuu

    To_fuu

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    I'm also getting a lot of crashes caused by URP (and HDRP too).
    Not at the same frequency though. Since updating to 2022.2.4f1 most crashes caused by creating assets were gone so I'm only left with random crashes (not during Play mode, though I also noticed that even playing a build of an URP project can crash after a couple minutes)
    There was a couple times where the editor crashes every 5 minutes, but usually it's once per 30/60 mins
    I switched back to the built-in rp since it now supports shader graph and would you believe it, no crashes since
     
  19. AcidArrow

    AcidArrow

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    I'm getting plenty of crashes and I'm on built in. I feel like mine are related to Unity's UI, mostly. I don't doubt that things would be "crash-ier" with URP / HDRP though.
     
    Colin_MacLeod likes this.
  20. To_fuu

    To_fuu

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    interesting. What version are you using ?
    In my case it's definitely URP causing the crashes from the error log. Have been running built in for at least 10 hours last couple of days and had 0 issues
     
  21. AcidArrow

    AcidArrow

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    Latest (I think it's .18f1?) Silicon 2021 LTS
     
  22. To_fuu

    To_fuu

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    Some of the crashes were fixed in 2022.2.4f1 iirc.
    Haven't tried 2021 lts so i dont know if those fixes made it there or not
     
  23. VentaGames

    VentaGames

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    Moved from 2022.2.6 Silicon to 2022.2.6 Intel version - no crashes during the 6 hours yesterday.
    It works using Rosetta2 and it works noticeably slow than Silicon while entering Play mode, but building levels and the other stuff work just fine.
    The only issue I have now is that OS/Android builds are constantly crashing.
    Hope they fix this soon.
     
  24. selfdevtv

    selfdevtv

    Joined:
    Feb 20, 2023
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    1
    Same Problem here on the brandnew macbook pro M2.
    Every 30 minutes or so I see the loading wheel of death and then I have to force close it.

    Very annoying.
     
    Goatilus likes this.
  25. Rulez777

    Rulez777

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    Aug 17, 2018
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    I have the same problem in builds....
    Mac mini m2
     
    Last edited: Feb 21, 2023
  26. bartofzo

    bartofzo

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    Mar 16, 2017
    Posts:
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    Same problem. M2 Pro. Any fix for 2021.3 LTS version?

    Also, there is no way to send a bug report for this because the editor just hangs with an infinite loading spinner. Have to force quit.
     
  27. Loran75

    Loran75

    Joined:
    Apr 18, 2015
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    Same here, with MacBook Pro M2 Max. I frequently see the loading wheel of death and then I have to force close the editor.
     
  28. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    It actually does. Depending on the bug class (crash vs cosmetic issue, affects 1 platform vs affects all platforms, affects very few users vs affects everyone, is regression), it might take anywhere between 5 and 30 votes to "escalate" the bug to be considered "high pain", and developer teams are heavily bugged by management if they have any "high pain" bugs around. That said, given the critically of this bug, it was classified as "high pain" without any votes.
     
  29. Rulez777

    Rulez777

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    Aug 17, 2018
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    12
  30. To_fuu

    To_fuu

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    Hope we get a fix for this soon.
    For someone who works fulltime with a company on a project that uses URP I find myself unable to make almost any progress and using intel builds is as slow as it gets. Kind of beats the purpose of getting a mac studio
     
  31. bartofzo

    bartofzo

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    For me using the Intel version above 2021.3.1.17, I'm unable to even load our project, it just hangs while loading.
    This really needs a fix ASAP, Unity is almost unusable at this point.
     
  32. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    There's a dev working on it as we speak.

    Somebody on the issue tracker commeted that starting the editor and the player with -force-gfx-st makes it not crash, so I'd suggest give this workaround a shot if it currently prevents you from working.

    I'd also try to make sure that you're running into the same callstack as the one in the issuetracker link: the last thing we want is to fix that bug and later find out that there were multiple issues in play that different people are running into.
     
    noio, MichaelHeiml82 and CiroContns like this.
  33. CiroContns

    CiroContns

    Unity Legend

    Joined:
    Jan 28, 2008
    Posts:
    91
    Adding to the pile, I think I'm experiencing related crashes, Unity version 2022.2.5f1, running on M1 Pro.
    Here's the beginning of my stack trace, if it can help...

    Code (csharp):
    1.  
    2. -------------------------------------
    3. Translated Report (Full Report Below)
    4. -------------------------------------
    5.  
    6. Process:               Unity [9945]
    7. Path:                  /Applications/Unity/*/Unity.app/Contents/MacOS/Unity
    8. Identifier:            com.unity3d.UnityEditor5.x
    9. Version:               Unity version 2022.2.5f1 (2022.2.5f1)
    10. Code Type:             ARM-64 (Native)
    11. Parent Process:        Unity Hub [8551]
    12. Responsible:           Unity Hub [8551]
    13. User ID:               501
    14.  
    15. Date/Time:             2023-02-27 13:44:59.8836 +0100
    16. OS Version:            macOS 13.2.1 (22D68)
    17. Report Version:        12
    18. Anonymous UUID:        02227271-21D1-6C17-4F72-AC649CABB3AF
    19.  
    20. Sleep/Wake UUID:       13FBB110-087C-4C3D-A8C8-F653AB5D687B
    21.  
    22. Time Awake Since Boot: 68000 seconds
    23. Time Since Wake:       14497 seconds
    24.  
    25. System Integrity Protection: enabled
    26.  
    27. Crashed Thread:        0  tid_103  Dispatch queue: com.apple.main-thread
    28.  
    29. Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
    30. Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000000
    31. Exception Codes:       0x0000000000000001, 0x0000000000000000
    32.  
    33. Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
    34. Terminating Process:   Unity [9945]
    35.  
    36. VM Region Info: 0 is not in any region.  Bytes before following region: 4335894528
    37.       REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
    38.       UNUSED SPACE AT START
    39. --->
    40.       __TEXT                      102708000-1062dc000    [ 59.8M] r-x/r-x SM=COW  ...s/MacOS/Unity
    41.  
    42. Thread 0 Crashed:: tid_103 Dispatch queue: com.apple.main-thread
    43. 0   libsystem_kernel.dylib                   0x181352280 __kill + 8
    44. 1   libmonobdwgc-2.0.dylib                   0x2abe859e0 mono_chain_signal + 104
    45. 2   libmonobdwgc-2.0.dylib                   0x2abdd1604 mono_sigsegv_signal_handler_debug + 548
    46. 3   libsystem_platform.dylib                 0x1813b82a4 _sigtramp + 56
    47. 4   Unity                                    0x103313dd4 GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&) + 80
    48. 5   Unity                                    0x103313dd4 GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&) + 80
    49. 6   Unity                                    0x102fad9e0 ScheduleRenderJobs(unsigned int, ScriptableRenderLoopShadowsArg const*, JobFence const&) + 568
    50. 7   Unity                                    0x102fad5e8 ExecuteDrawShadowsCommand(SlicedDrawShadow const&) + 880
    51. 8   Unity                                    0x102fb34f4 ScriptableRenderContext::ExecuteScriptableRenderLoop() + 1312
    52. 9   ???                                      0x35c38ba7c ???
    53. 10  ???                                      0x35c38b96c ???
    54. 11  ???                                      0x35c38b8a8 ???
    55. 12  ???                                      0x3586c502c ???
    56. 13  ???                                      0x37bedd0f0 ???
    57. 14  ???                                      0x358696f04 ???
    58. 15  ???                                      0x358695ea4 ???
    59. 16  ???                                      0x35859b5c0 ???
    60. 17  ???                                      0x35859ba6c ???
    61. 18  libmonobdwgc-2.0.dylib                   0x2abdd48a4 mono_jit_runtime_invoke + 1924
    62. 19  libmonobdwgc-2.0.dylib                   0x2abf5b45c do_runtime_invoke + 104
    63. 20  libmonobdwgc-2.0.dylib                   0x2abf5b37c mono_runtime_invoke + 100
    64. 21  Unity                                    0x1034132b8 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 88
    65. 22  Unity                                    0x1033f24c4 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 164
    66. 23  Unity                                    0x102fb4934 ScriptableRenderContext::ExtractAndExecuteRenderPipeline(dynamic_array<Camera*, 0ul> const&, void (*)(SceneNode const*, AABB const*, IndexList&, SceneCullingParameters const*), void*, ScriptingObjectPtr) + 516
    67. 24  Unity                                    0x102dbae10 RenderManager::RenderCamerasWithScriptableRenderLoop(int) + 528
    68. 25  Unity                                    0x102dbb220 RenderManager::RenderCameras(int, void (*)(), void (*)()) + 64
    69. 26  Unity                                    0x103e6dd70 RepaintController::RenderPlayModeViewCameras(RenderTexture*, int, Vector2f, bool, bool) + 576
    70. 27  Unity                                    0x1043808b8 EditorGUIUtility::RenderPlayModeViewCamerasInternal(RenderTexture*, int, Vector2f, bool, bool) + 28
    71. 28  Unity                                    0x102ab6fa4 EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected(ScriptingBackendNativeObjectPtrOpaque*, int, Vector2f const&, unsigned char, unsigned char) + 372

    PS: @Tautvydas-Zilys you've got such a patience :) I for one really appreciate it. You're one against thousands!
     
  34. CiroContns

    CiroContns

    Unity Legend

    Joined:
    Jan 28, 2008
    Posts:
    91
    And, I have to say, this:

    actually worked!
    It's a bit annoying that I cannot use the Frame Debugger (apparently it requires multithreaded rendering!), but at least I can work.
    On a side note, I was having FREQUENT crashes while using Frame Debugger, so it all makes sense... it's handy in case you want to trigger the crash easily for reproduction :)
     
  35. NickLeeJ

    NickLeeJ

    Joined:
    Jul 14, 2022
    Posts:
    2
    I know this might be kind of annoying but could someone explain how you start the editor with -force-gfx-st and what it means?
    I'm a bit new to all this, but these crashes are really impeding my progress.
    Thanks in advance!

    -EDIT-
    I figured it out and it seems to have stopped the crashes. Thank god.
     
    Last edited: Feb 28, 2023
  36. Ripple196

    Ripple196

    Joined:
    Jun 14, 2017
    Posts:
    7
    I had editor crashes like every 5-10 minutes on the 16" M1 Pro Macbook with the 2022.2.6f1 and newer. I also had the freeze where I had to kill the editor a lot, paired with proper crashes.

    After adding -force-gfx-st it didn't crash once. Probably should be working without "hacks" like this but this is the first time in 2023 I feel like I am using a stable product
     
    CiroContns and NickLeeJ like this.
  37. EMOTION-THEORY

    EMOTION-THEORY

    Joined:
    Jul 16, 2013
    Posts:
    83
    HOW do you "add" -force-gfx-st when running Unity?

    C'mon guys, don't just say you figured it out without sharing what you figured out
     
  38. jeffgarneau

    jeffgarneau

    Joined:
    Jun 6, 2022
    Posts:
    1
    You can add them via the hamburger menu for projects in unity hub
     

    Attached Files:

  39. Ripple196

    Ripple196

    Joined:
    Jun 14, 2017
    Posts:
    7
    The new patch 2022.2.9 seems to haved fixed it for me. I removed the -force-gfx-st and did not have a single crash today
     
  40. VentaGames

    VentaGames

    Joined:
    Jul 9, 2021
    Posts:
    149
    For me, 2022.2.9 is more unstable than 2022.2.8.
    On my current project, it crashes after ~15 seconds each time i open my project. But this time w/o invoking the Crash Reporter. The editor just suddenly closed.
    I decided to start the new project (3D core), adding terrain, skybox, and a small number of objects. But during the 1-2 hours of working it constantly crashes. This time with the Crash Reporter. All the time i see this:

    Code (csharp):
    1.  
    2. #0 0x000001048e7104 in ScriptableRenderLoopJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*)
    3. #1 0x00000104c2b1d8 in GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch*{*}, GfxDeviceAsyncCommand::Arg const{*}, JobFence const&)
    4.  
    I found that there is one bug reported with the same crash log, however, that bug is happening when you left the editor idle. But mine happens during work. I've tried to register mine, but it was closed as a duplicate.
     
  41. robinDMUnity

    robinDMUnity

    Unity Technologies

    Joined:
    Oct 13, 2020
    Posts:
    8
    Just want to give an update on this issue. We are working to fix these bugs and all your repro steps have been very helpful in finding the problem!

    In this thread there seem to be two main bugs. One gives a full crash and will have the ScriptableRenderLoopJob in the stacktrace. This issue is the one we are tracking here https://issuetracker.unity3d.com/is...is-left-idle-while-the-editor-is-in-play-mode. This only causes crashes on silicon and not intel versions. It can also cause crashes on IOS when graphics jobs are disabled. This setting can be found in the player settings. We hope to get the fixes to you as soon as possible, thank you for the information and patience!

    Some others have encountered an issue where the Mac loading icon is displayed and hangs there. That is a different issue and should be fixed in the newest 2022.2 versions and after. If you still encounter this please log a bug with repro steps so we can help out!
     
    MousePods, CiroContns and To_fuu like this.
  42. CiroContns

    CiroContns

    Unity Legend

    Joined:
    Jan 28, 2008
    Posts:
    91
    Thanks a lot for the update, @robinDMUnity! Just to clarify...

    Are you saying that we should have Graphic Jobs (Experimental) set to ON? (in Project Settings > Player > Other Settings).

    I've had a lot of crashes before even while not in Play Mode and for me, starting the editor with -force-gfx-st helped. But I do still get some crashes while in Play Mode... I'll try enabling that option. Are they two issues though?
    I'm confused that I'm starting the editor to be single-threaded rendering, but then enabling an option called Graphic Jobs.

    I also get the spinning loading icon sometimes, but more rarely. I'll submit reports with the project.

    (and yes, Silicon M1 Mac here)
     
  43. Jelmer123

    Jelmer123

    Joined:
    Feb 11, 2019
    Posts:
    241
    I've been using 2021.3.20 targeting tvOS with no problems, but today I opened a project in 2022.1 on my M2 Max, targeting Android, and it just keeps crashing. This Unity project had no issues on my previous mac (intel).
     
  44. Rulez777

    Rulez777

    Joined:
    Aug 17, 2018
    Posts:
    12
    My game build is still crashing on Apple M1\M2. Unity 2022.2.10f. I tried enabling Graphic Jobs (Experimental), but it only makes the game Freezee on a change of scene.

    Game runs great if I build it on 2021 LTS, but that's not an option for me, please fix 2022 already!
     
  45. CiroContns

    CiroContns

    Unity Legend

    Joined:
    Jan 28, 2008
    Posts:
    91
    For whoever is having issues with a build, I would suggest to launch the game via the terminal with the
    -force-gfx-direct
    argument. The full command:
    open AppName.app --args -force-gfx-direct

    Notice: the build needs to be a Development build to be able to launch it with the argument (afaik).

    For the editor it's a different argument as mentioned before. I launch it with
    -force-gfx-st
    adding the argument directly from within the Unity Hub.
     
    Last edited: Mar 13, 2023
  46. Rulez777

    Rulez777

    Joined:
    Aug 17, 2018
    Posts:
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    I tried to add that as launch argument in steam, but game is still crashing. So this is not a solution to the problem
     
  47. VentaGames

    VentaGames

    Joined:
    Jul 9, 2021
    Posts:
    149
    Hi there,
    I'm now on Unity 2022.2.10 with -force-gfx-st and Unity Editor itself is stable as hell on my Studio M1 Max. 4 hours, with no crashes or deadlocks.
    Yesterday, I spent over 9h on 2022.2.10 without that arg, and it crashed two times, and two times I got the deadlock.
    But.....
    The project I'm working on was created about 2 years using Unity 2020 (don't remember the exact number), then it was upgraded to 2021 and then after a while moved to 2022.1 (beta), and then back to 2021 when 2021 becomes LTS. And then upgraded back to 2022 on September 2022. So, this project had some beta packages, which were removed (not sure if completely removed, or if some parts of them are still there). There were some experiments, tried a lot of packages for vegetation, trees, etc... Plus, some packages were replaced by another package. So, I think the project was too garbaged. There were a lot of unsupported shaders.
    Now, I created a brand new project, and imported really needed assets/packages/scripts.
    And now, everything works nicely and cleanly.
    So, now, I'm not sure if all these instabilities were due the Unity or the project garbage i had.
    But now all looks stable.

    -A.
     
  48. fabianzz

    fabianzz

    Joined:
    Nov 24, 2012
    Posts:
    39
    Ok so I've been encountering this hanging issue that requires a force quit. I added -force-gfx-st to my options and I've now discovered a new bug...

    With that option enabled, vsync settings in the editor game mode doesn't work at all. I'm getting uncontrollable 300+ FPS and it's turning my Macbook into a rocket.

    Application.targetFrameRate works but still turns my macbook into a rocket for some reason. I'm guessing it's because one physical core of the SoC is doing all the processing?

    Edit: Yeah there's a really annoying bug with forcing single threaded rendering. Even on non demanding scenes (read: entirely empty scenes) the CPU fan goes to 100%, VSync doesn't work. Target frame rate doesn't affect the fans at all, they still speed up to 100%.
     
    Last edited: Mar 12, 2023
  49. CiroContns

    CiroContns

    Unity Legend

    Joined:
    Jan 28, 2008
    Posts:
    91
    It might be because the build is not a Development build? I forgot to mention that. I've added it to my post, for clarity.
     
  50. bartofzo

    bartofzo

    Joined:
    Mar 16, 2017
    Posts:
    150
    What's the status on this? Running 2021.3.21f1 and it's still unstable as hell. Sometimes immediately freezes during startup even.