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Question FishNet Server-sided Ragdoll, Collider Rollback on Humanoid Character

Discussion in 'Multiplayer' started by unity_1XnAv_ZYTLK38A, May 19, 2024.

  1. unity_1XnAv_ZYTLK38A

    unity_1XnAv_ZYTLK38A

    Joined:
    Nov 10, 2022
    Posts:
    3
    1. So i have a humanoid character i have used the unity Rig Builder, and the 3D Object Ragdoll generator, my ragdoll is so far working but now it is only client side. I need it to be the same on all clients and the server, currently i tried to just put a NetworkTransform on every rigidbody of the ragdoll, but that is very twitchy and therefore not usable.
    2. I also need Collider Rollback on my Character, i have looked into the FpsLand Demo on how it's done, but since i already have all my colliders from the ragdoll and i want to use those colliders directly, but in Fishnet the parent of the collider is used for the rollback.
    (Version 3.11.18, Pro)
     
  2. Punfish

    Punfish

    Joined:
    Dec 7, 2014
    Posts:
    422
    Synchronizing ragdolls is pretty complex given how random they are. The parent is rolled back but so are the children of it.

    Worth noting Prediction 1 / V3 are no longer supported. All work is going into Prediction 2 which is stable in current release of 4.3.3.
     
  3. unity_1XnAv_ZYTLK38A

    unity_1XnAv_ZYTLK38A

    Joined:
    Nov 10, 2022
    Posts:
    3
    i will update to v4 but that is not the problem, i would still need a way to sync the ragdoll