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Bug [FishNet] NetworkConnection.Disconnect(false) not working

Discussion in 'Multiplayer' started by Rocket-Josh, May 22, 2024.

  1. Rocket-Josh

    Rocket-Josh

    Joined:
    Jan 26, 2023
    Posts:
    2
    We're trying to disconnect a client from the server and passing in false ('Not Immediately') but whilst all our code executes, and no errors from either our code nor FishNet are reported, the client does not seem to disconnect from the server.

    This was working previously until about a month ago (we hadn't noticed until recently).
     
  2. Punfish

    Punfish

    Joined:
    Dec 7, 2014
    Posts:
    422
    Hey, there's been no changes to this logic for awhile but I can certainly check it out if you're experiencing this on our latest V4.