Hey guys, This is a question about design. I am in the process of making an action RPG/Platformer (think Hyper Light Drifter + Alundra). Is this even an attractive genre to venture into? Reason I ask is, the platforming alone is quite challenging. I mean, I have gotten the jump mechanic and jumping on objects down, but every time I open/close Unity, I find a new bug I have to fix, and these bugs have to do with the 2D Colliders, than the code. How realistic is it to create such a platformer title? I wanted the jump mechanic - primarily for platforming - but I don't want to lose the focus on the action bit. So I was thinking of disabling the "platforming" when combat started and allow for some jump attacks during combat phases. Is it necessary? I know most RPG's would handle this with just going around objects, or add slides/slopes to go up altitudes. I haven't even started on the enemies - I know I will encounter many bugs - but is it worth the effort? Let me know if this is a popular mechanic to have or potentially popular? Thank you.