Hi guys, I've been going back and forth with this in my mind for a while and I thought I'd just ask for your opinions since I'm just spinning my wheels at this point. Should I add a button for jumping in my game? My game is not a platformer. It's not necessary. It would take up an input that could be used for something else. Yet somehow I feel it's kind of strange to not be able to jump in a 3D game (it's both 1st and 3rd person as you can change the camera). Now, I guess there are some 3D games out there where you can't jump. But when I play them, sometimes I feel like I want to jump anyway, just for the heck of it. Or for a more practical use - say there is a small box or ledge in front of you and you want to just jump over it but you can't and you have to instead walk around it. That's kind of frustrating. It's a more stylized cartoony game, not a gritty horror or anything so there's no huge mood break if the player decides to start hopping around for no reason. The game is also going to be either open world or semi-open world. I could do the LOZ thing where you auto jump across gaps and stuff but that seems like a lot of work to get right.