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2018.3.0b3 Crash on Editor start

Discussion in '2018.3 Beta' started by xVergilx, Sep 29, 2018.

  1. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Getting a stable crash after updating to 2018.3.0b2 -> 2018.3.0b3. Seems like a physx causing some troubles.
    Code (CSharp):
    1. Unity Editor by Unity Technologies [version: Unity 2018.3.0b3_cc0086a8e10c]
    2.  
    3. Unity.exe caused an Access Violation (0xc0000005)
    4.   in module Unity.exe at 0033:405a2150.
    5.  
    6. Error occurred at 2018-09-29_133910.
    7. C:\Program Files\Unity 2018.3.0b3\Editor\Unity.exe, run by Vergil.
    8.  
    9. 86% physical memory in use.
    10. 4011 MB physical memory [553 MB free].
    11. 1331 MB process peak paging file [1268 MB used].
    12. 916 MB process peak working set [850 MB used].
    13. System Commit Total/Limit/Peak: 6151MB/7368MB/11478MB
    14. System Physical Total/Available: 4011MB/553MB
    15. System Process Count: 158
    16. System Thread Count: 1836
    17. System Handle Count: 64507
    18. Disk space data for 'C:\Users\Vergil\AppData\Local\Temp\Unity\Editor\Crashes\Crash_2018-09-29_103903597\': 21259382784 bytes free of 238937845760 total.
    19.  
    20. Read from location 0000000000000040 caused an access violation.
    21.  
    22. Context:
    23. RDI:    0x00000001431c6048  RSI: 0x0000000055f7f410  RAX:   0x0000000003ee4f80
    24. RBX:    0x000000000894d4a0  RCX: 0x0000000000000000  RDX:   0x0000000000000000
    25. RIP:    0x00000001405a2150  RBP: 0x00000000005d69b0  SegCs: 0x0000000000000033
    26. EFlags: 0x0000000000010246  RSP: 0x00000000005d68a8  SegSs: 0x000000000000002b
    27. R8:     0x0000000000000000  R9:  0x0000000000000000  R10:   0x0000000003f07220
    28. R11:    0x00000000005d68a0  R12: 0x0000000000000000  R13:   0x0000000008620cd0
    29. R14:    0x0000000000000058  R15: 0x000000000000000b
    30.  
    31.  
    32. Bytes at CS:EIP:
    33. 8b 41 40 c3 cc cc cc cc cc cc cc cc cc cc cc cc
    34.  
    35. Mono DLL loaded successfully at 'C:\Program Files\Unity 2018.3.0b3\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.
    36.  
    37.  
    38. Stack Trace of Crashed Thread 416:
    39. 0x00000001405A2150 (Unity) physx::GetNbTorqueCurvePair
    40. 0x0000000140671B0B (Unity) RendererScene::InitializeUmbra
    41. 0x0000000140EA94EF (Unity) Camera::RenderEditorCamera
    42. 0x0000000140EAAB96 (Unity) Camera::RenderEditorCamera
    43. 0x00000001422A1274 (Unity) Handles_CUSTOM_Internal_DrawCameraWithGrid
    44. 0x0000000048FD97B0 (UnityEditor) UnityEditor.Handles.Internal_DrawCameraWithGrid()
    45. 0x0000000048FC4E0B (UnityEditor) UnityEditor.Handles.DrawCameraImpl()
    46. 0x0000000048FC4283 (UnityEditor) UnityEditor.Handles.DrawCameraStep1()
    47. 0x0000000048FC295B (UnityEditor) UnityEditor.SceneView.DoDrawCamera()
    48. 0x0000000045B041E3 (UnityEditor) UnityEditor.SceneView.OnGUI()
    49. 0x000000003CD3FAA0 (mscorlib) System.Object.runtime_invoke_void__this__()
    50. 0x00007FFBA81BC01B (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
     
  2. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136