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Z-axis in rigged character appears backwards

Discussion in 'Editor & General Support' started by Warrior1424, Oct 12, 2014.

  1. Warrior1424

    Warrior1424

    Joined:
    Sep 30, 2010
    Posts:
    984
    Now I know this isn't a problem with Unity, I just want to know of a way to fix this if possible.
    It's a really old model that for some reason has the z-axis flipped.

    I have Blender and 3DS Max.
    Is there any way I can correct this in one of those programs, or possibly in Unity?
    Any help would be greatly appreciated, thanks.
     
  2. Warrior1424

    Warrior1424

    Joined:
    Sep 30, 2010
    Posts:
    984
    So uh...
    All I had to do was invert the scale along the z-axis in 3DS Max...
    I didn't think that would work, but it did!