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Working with probuilder runtime...

Discussion in 'World Building' started by Thimo_, Mar 4, 2020.

  1. Thimo_

    Thimo_

    Joined:
    Aug 26, 2019
    Posts:
    59
    Hey,

    I'm currently working on a project which is basically becoming a level/building editor. I want to use the probuilder (runtime) api to make my project, but i've only found the 'mesheditorscene' as a guide for my project.

    Are there more useful examples that I can use to build my project or is there any more information about the probuilder runtime API available so I can learn more about its possibilities?
     
  2. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    552
    I'd recommend looking at the Runtime samples, which can be imported from the Package Manager ProBuilder page.
     
  3. Thimo_

    Thimo_

    Joined:
    Aug 26, 2019
    Posts:
    59
    Thank you, I've indeed found those runtime examples,. Is it also possible to find the code behind the probuilder tools that can be used in the editor? Is it possible to find out how the probuilder editor code is used?
     
  4. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    552