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Why doesn't Unity buy Fuse?

Discussion in 'General Discussion' started by helgarddebarros, Jun 4, 2020.

  1. helgarddebarros

    helgarddebarros

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    Adobe are dropping Fuse from September. The program will no longer be available for use. If Unity bought it, integrated it into Unity (as a package), wrote their own shaders for the skin textures, and then allowed merchants on the asset store to make clothing add-ons, they would provide an industry standard character creator, and make a lot of money on the asset store from the sale of outfits.

    Just an idea...
     
    mgear likes this.
  2. sxa

    sxa

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    Your basic assumption is that Adobe would be selling it. Which is unlikely, to be honest.
     
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  3. helgarddebarros

    helgarddebarros

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  4. helgarddebarros

    helgarddebarros

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    Adobe gave its reasons for discontinuing Fuse by stating:

    Focusing on these initiatives [Adobe's other offerings of 3D services] requires the full commitment of resources. And as a result, we’ve stopped future development of Adobe Fuse (Beta), a 3D character creation software acquired in 2015.
     
  5. Baste

    Baste

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    Adobe probably bought Fuse to remove competitors to it's other products. The plan was probably all along to kill it. So they're probably not really interested in something else buying it and reviving it - that'd go counter to Adobe's business goals.
     
  6. helgarddebarros

    helgarddebarros

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    Which other product is Fuse competing with? What other character creator product does Adobe have?
     
  7. Acissathar

    Acissathar

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    There's already UMA, which is open sourced and has a few people making clothing for it on the asset store.
     
  8. sxa

    sxa

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    Because it contains IP they want to keep? Because their takeover of Mixamo doesnt allow them to? Because they cant be bothered?

    Tons of reasons. Far more than to justify that they automatically would.
     
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  9. sxa

    sxa

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    Autodesk Character Designer
    Reallusion Character Creator
    Daz
    Poser
    Makehuman
    etc
     
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  10. helgarddebarros

    helgarddebarros

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    None of those belong to Adobe.
     
  11. sxa

    sxa

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    Yes, that's why it was the answer to your first question, not your second one.
     
  12. neginfinity

    neginfinity

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    Ryiah and Deleted User like this.
  13. neoshaman

    neoshaman

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    Also UMA
    stating it again
     
  14. Joe-Censored

    Joe-Censored

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  15. Deleted User

    Deleted User

    Guest

    Is it compatible with Unity?
     
  16. Murgilod

    Murgilod

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    Yes, none of them belong to Adobe, which is the point. Adobe dropping support for Fuse does not mean that Fuse is for sale, but that they want to hold on to the right to a lot of its tech and functionality, probably with the end goal of integrating some of that functionality into their most relevant products (Photoshop, for instance, would benefit greatly from having a pose/character tool built into it), or to just sit on it for special licensing reasons.
     
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  17. neginfinity

    neginfinity

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    It's free. You can download and check. It should be able to produce compatible textures, but last time I used it was ages ago. Steam reviews talk about having to use mixamo autorigger to animate/rig the model, though.
     
  18. sxa

    sxa

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    Its more than likely some of the Fuse IP will go into Dimension, which is the product the Mixamo team were developing. And now that Allegorithmic are more or less in charge of Adobe's 3D division, the ex-Mixamo people are obviously going to be part of wherever they go.

    (FWIW, the deprecation of Fuse has resulted in Adobe propping up support for the Mixamo animation/rigging site as per the announcement at
    https://theblog.adobe.com/an-update-on-adobe-fuse-as-adobe-moves-to-the-future-of-3d-ar-development/)

    As neginfinity says, the older version of Fuse is still on Steam, for free. Slightly different topology and older/cruder Substances, AFAIR, especially the skin textures, but free...
     
  19. Deleted User

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    There is no Linux version; I would need to switch to Windows, install Unity and then test. I'd like to know if Fuse is worth all this trouble. :)
     
  20. sxa

    sxa

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    well, you could try in in wine. or a vm.
     
  21. Deleted User

    Deleted User

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    Why should I do that? Just tell me if it works with Unity or not.
     
  22. sxa

    sxa

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    Would you like to rephrase that as a polite request, instead of a rather rude demand?
     
    JoNax97 likes this.
  23. neoshaman

    neoshaman

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    It creates meshes, meshe work with unity, the question don't make sense, it's a separated program, it has nothing to do with unity
     
    Ryiah likes this.
  24. Deleted User

    Deleted User

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    Thank you, that's what I wanted to know. Could be useful then. :)
     
  25. neginfinity

    neginfinity

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    Because it is a possible way to run Fuse in your environment and you wanted to try it out.
    (-_-)
     
  26. unit_dev123

    unit_dev123

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    if u are serious sir, windows is your friend. if u are not try as you like, though wine and vm is often unstable, also i would not recommend old version of software on steam. no updates = problems.
     
    Last edited: Jun 6, 2020
  27. Her signature clearly states that "I'm a woman".
    And please stop using "sir", it is passive aggressive on a forum.
     
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  28. unit_dev123

    unit_dev123

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    i dont have signature enable and english not strength. thanks
     
  29. Deleted User

    Deleted User

    Guest

    This comment is offensive towards non Windows users; I refrained myself from reporting it. Many professional do not use Windows either.

    Anyway the discussion is closed as far as I am concerned.
     
    Last edited by a moderator: Jun 6, 2020
  30. Ryiah

    Ryiah

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    Says the individual who used the phrase "i feel" every time they were claiming my experiences were wrong.

    https://forum.unity.com/threads/unity-is-not-worth-using-right-now.906323/#post-5946398
    https://forum.unity.com/threads/unity-is-not-worth-using-right-now.906323/#post-5946413
    https://forum.unity.com/threads/unity-is-not-worth-using-right-now.906323/#post-5946425
     
    neoshaman likes this.
  31. Doodel

    Doodel

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    Excuse me for coming back to topic, but I love the idea of Unity buying Mixamo and developing it further. I never forgave Adobe for just abandoning such a promissing service and I used a ton of it's animations, characters and features for my projects. Regardless of how unrealistic it may be for Adobe to actually selling it, the service would be a huge benefit for Unity if integrated properly.
     
  32. neoshaman

    neoshaman

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    unity already have mecanim with free retargeting
    +
    asset store have a healthy amount of free animation assets

    with motion matching and their rigging solution, you would just need a custom front end to get ahead
     
  33. sxa

    sxa

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    If VMs are 'often unstable', why are they used for so much computing infrastructure?
     
  34. sxa

    sxa

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    Ah, I see. You were confusing it with that other thing called WINE, the one which is actually called 'WINE is not an emulator'. I can understand your mistake.
     
  35. sxa

    sxa

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    Isnt that you getting bogged down in semantics?
     
  36. neoshaman

    neoshaman

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    fortunately I didn't say or imply it was as the "custom front end" allude to, I'm saying the low hanging fruits are there for anybody to build on
     
  37. sxa

    sxa

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    has unit_dev123 deleted all the posts they made in this thread too?
     
  38. But as far as we know Mixamo isn't for sale (okay, neither is Fuse).