Hey, Folks, Been coding in Unity for a while, but never done any networking stuff. Can someone point me in the direction of some documentation which gives me a "Networking 101" for Unity? I need to know everything! Is it all P2P, is there a Master-Client setup, everything! Any help very much appreciated. SB
Check out Leepo's entry for the tutorial competition: http://forum.unity3d.com/viewtopic.php?t=30788&highlight=zero+hero