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What's the ETA on being able to animate ECS entities?

Discussion in 'Animation Previews' started by Abbrew, Jun 26, 2020.

  1. Abbrew

    Abbrew

    Joined:
    Jan 1, 2018
    Posts:
    417
    Right now it seems that all the new Animation features only work with GameObjects. When will there be ECS versions of those features?
     
    Egad_McDad, NotaNaN and marcaurelio74 like this.
  2. ans_unity

    ans_unity

    Unity Technologies

    Joined:
    Oct 12, 2017
    Posts:
    124
    Hi Abbrew,
    Yes, we are working on animation for ECS entities as we speak. It's difficult to come up with a precise date for when it will be released, we are still in the experimental phase so things are evolving rapidly. If you are interested to have a look at the latest experimental public release, we shared the Unity.Animation.Samples at Unite 2019.
    Expect more news early 2021.
    Cheers!
     
    optimise, NotaNaN and Abbrew like this.
  3. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,109
    What's the ETA of next experimental Unity.Animation.Samples updates and ETA of experimental URP support?
     
    cdm456852 likes this.
  4. cdm456852

    cdm456852

    Joined:
    Nov 21, 2017
    Posts:
    33
    I want to ask the same question. Because It is been too long since the last time release. We know that package is not perfect, maybe even have some bug, but we would like to try it. And URP support is very important.
     
  5. thelebaron

    thelebaron

    Joined:
    Jun 2, 2013
    Posts:
    839
    Could we get updated samples to go with package updates or at least every other package update or something similar?

    Ive been using entities for some time and while it hasn't been easy(and I didn't expect learning it to be) what has made things more digestible was samples that were updated in lock step with package updates. Similarly with physics. I feel like theres been really amazing feedback between devs and users for some of the other packages, but its hard to get to this stage without up to date samples.
     
    elJoel likes this.
  6. TheOtherMonarch

    TheOtherMonarch

    Joined:
    Jul 28, 2012
    Posts:
    858
    Will dots animation be deterministic? Will we be able to rely on it always moving around hitboxes deterministically?
     
  7. kite3h

    kite3h

    Joined:
    Aug 27, 2012
    Posts:
    192
    Why DOTS Animation Aim Constraint does not have Up Vector?
     
  8. MarcelArioli

    MarcelArioli

    Joined:
    May 31, 2014
    Posts:
    28
    I would love to hear some news on a new package version that is compatible with 2021.2. That would make my day.
     
    awesomedata likes this.
  9. awesomedata

    awesomedata

    Joined:
    Oct 8, 2014
    Posts:
    1,419
    Curious what's the state of animation, now that DOTS has been delayed? -- It's definitely _late_ 2021 now.
     
  10. Vacummus

    Vacummus

    Joined:
    Dec 18, 2013
    Posts:
    191
    They posted an update 4 months ago in the Animation thread: https://forum.unity.com/threads/animation-status-update-q2-2021.1125482/

    They are currently focused on advancing DOTS animation. I wouldn't expect any news on this until the end of the year at the earliest. But I am super excited to see what they got cooking internally.
     
  11. awesomedata

    awesomedata

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    Oct 8, 2014
    Posts:
    1,419
    Just wanted to point this out to the Kinematica / ECS teams for DOTS animation: