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Unity Animation Status Update (Q2 2021)

Discussion in 'Animation' started by ChinnyBJ, Jun 13, 2021.

  1. ChinnyBJ

    ChinnyBJ

    Unity Technologies

    Joined:
    Feb 17, 2021
    Posts:
    5
    The road to 2021.2

    As highlighted in the Q4 update, we are continuing with our commitment to Quality of Life, and advancing our investment in DOTS. This means there are no new changes to our roadmap since this announcement, we just wanted to keep you in the loop, as we know it has been a few months.

    There are a few other related topics to let you know about though; new roadmap pages, Feature Sets and new Starter Assets

    Major focus on Quality of Life
    While there is always the desire to continuously bring new features and functionality to the whole of Unity, we wanted to make sure it is not at the expense of everyday animation workflows. We won’t have an exact number of issues/improvements/fixes addressed, until around September. As Unity grows, we believe it is crucial to stay on top of those workflows, which we often use multiple times a day.

    Advancing DOTS
    We have been working with productions to ensure our new high-performance, multithreaded Data-Oriented Technology Stack is delivering on our vision of a scalable, streamable, networking ready and highly customizable platform. This is foundational to our goal of future proofing Unity for many years to come. However, given the breadth of the work involved, we still don’t have any new details on the timing of when DOTS might be ready.
    We do have a dedicated DOTS Animation forum to help you find and discuss these important topics.

    New Roadmap Pages
    We recently introduced a new landing page, to give you a high level overview of our roadmap for the Unity platform. While it is there to keep you up to date, and give you insight into our plans, there is also the facility to send us feedback. All feedback will now go directly to the appropriate Product Manager, so rather than going into a large pool of requests, there is instant visibility on the request for each PM. These then get grouped, linked, and prioritized. The more information we can gather from you. the clearer the insights we gain.

    Dedicated Animation Roadmap Page
    We will add any new announcements around 3D characters and Animation here, and from this page, you can also provide us with feedback on any area of importance for you.

    Feature Sets
    Feature Sets are new groups of packages designed to work well together. You can see Feature Sets in the Package Manager, starting with 2021.2a19. There is a Characters and Animation feature set which includes the following packages:
    Starter Assets
    A few days ago Emma Vig shared a blog post about the new Starter Assets. At the core of the new Starter Assets is a set of two lightweight character base controllers, adapted for third-person and first-person control.
    First Person Character Controller
    Third Person Character Controller

    Animation Rigging Package
    Just a reminder that the Animation Rigging is now a verified package for 2020 LTS
    For those who might be new to Animation Rigging, there is also a dedicated forum for the subject

    Kinematica
    Kinematica is still on hold
    You continue to use Kinematica as you do today. However, we will not be releasing new features or improvements for the product this year.
     
    Last edited: Jun 14, 2021
    LudiKha and Thaina like this.
  2. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    608
    May not directly related but what are there any progress on curve evaluation in DOTS ?

    Do we have any api better than Kinematica's curve struct? Can you move it up to unity Mathematics or something?
     
  3. ChinnyBJ

    ChinnyBJ

    Unity Technologies

    Joined:
    Feb 17, 2021
    Posts:
    5
    Hi.
    We currently don't have visibility on these at the moment. As I mentioned we are still working on fleshing out the roadmap, so we are still some ways off from being able to give you any concrete answers, sorry about that.
     
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