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Discussion in 'Unity Analytics' started by GiverDP, Apr 1, 2022.
We found out there is a request from check.unity.cn, what is this about? Can we disable it?
The request will be for the PIPL privacy check:
It is required if the game wants to comply with and receive data from players in CN
Thanks for your replying! Jeff!
This check.unity.cn API the third party platform identify it's trying to collect device information, also there is also some services/functionality collecting android_id before when Unity initialize.
So we are wondering how we can disable/stop Unity to collect this kind of data when it's initialize. Is there anything we can do?
One more question, with Unity version end with f1 or f1c1, is there any difference for it? Like f1 will not do the check.unity.cn API request?
@GiverDP Upon further investigation, that does not look like the PIPL check. Can you test with a new/empty project with no services enabled? If you don't enable any online services, then you should have no network requests being sent. Also, where are you seeing this request? Are you testing on an iOS or Android device, using Charles Proxy?
I also think it's not PIPL check, but I don't know what it is. Because the stack trace shows it's from UnityPlayerActivity. I was testing on Android device. I use Charles Proxy to check the request.
What online services are you using? Please share the Charles Proxy .chls in a private message and I'll take a look.
Analytics and Remote Config, only when I manually disable the UnityConnectSettings, it will not collect android_id. I'm wondering what is trying to collect android_id. Do you have any idea?
Sorry I do not. Please share your Charles capture.
Where is this coming from? I didn't find it.
@GiverDP Sorry, I would not know yet. Please provide your Charles Proxy .chls file, you can send it to me in a private message. The same troubleshooting steps from your previous thread would apply here also https://forum.unity.com/threads/app...ollect-user-information.1222587/#post-7809132
I post a screenshot above, I'm asking about the Events and ConsentCheckException class. Where are they coming from?
Sorry I don't follow. This looks like code you've added that is used in the Analytics beta. The topic of this thread is referring to check.unity.cn but is not called from Analytics. Can you use the same troubleshooting technique as mentioned in your last thread that I linked to above? If you have a new question regarding the classes, please open a new thread.
Because you posted that link to me, so I checked it.
So you know where the class is coming from in that case? Sorry if I'm not quite following. And in my next message, I confirmed with the team here and mentioned previously that the request to check.unity.cn does not come from the PIPL consent flow. I received your Charles capture. As you can see from inspecting the file, there are no requests to check.unity.cn in the capture.
I have the same trouble，when I start up app , app will connect check.unity.cn. How can I stop it?
Same advice above applies. Compare to a new/empty project. Otherwise please provide your Charles capture. What country are you testing in?
Hi, Jeff，there is following fetch result by Charles tool:
How to disable it ?
I have the same issue too. test in china.
unity version is 2021.3.20f1c1. seems nowhere can stop it.