I have 3 zombie prefabs in the scene that have some initialization code in OnControllerChange. The thing is there is always one of these zombies whose OnControllerChange does not get triggered when I create a room and join it. These zombies have prefab overrides all the time although no actual change has happened - it seems to simply detect that the photon view ID has changed. The thing is that the zombie whose OnControllerChange does not get triggered is always the last one on whose overrides I clicked "apply all". This is a really weird issue and I have no idea what else it could be. Does anyone have any suggestions?