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Discussion in 'Unity Transport' started by MariuszKowalczyk, Mar 24, 2023.
Any chance that Transport will ever support Unreliable pipeline in WebGL?
We do not have any concrete plans to support sending traffic using anything other than WebSockets on WebGL, at least not in the short or medium term. To be able to send traffic without reliability guarantees, we'd need a web standard that offers that, and the only non-draft standard I'm aware of that does is WebRTC, which is not very well adapted to our use case.
Yes I had WebRTC in mind as I have seen one game (haxball.com) using it and it seems to work pretty well for them.
I plan to create turn based web games so I don't need it at the moment, but still would be nice to have such possibility in the future.