A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Discussion in 'Assets and Asset Store' started by jjxtra, Jun 30, 2016.
If you don’t see the lwrp option after importing the lwrp package restart unity.
I just installed Weather Maker in a new project (Unity 2018.4) and have a couple of errors. Both are in WeatherMakerExtensionAquasScript.cs. The first says "the type or namespace AQUAS_Reflection could not be found", and second error says "AQUAS_LensEffects could not be found". I don't have AQUAS installed in the project. Do you have any idea what I can do to fix this? Thanks.
Check your scripting/player defines and remove any mentions of aquas.
Do you mean in the Weather Maker file?
Unity -> player settings -> other -> scripting defines.
That fixed it. Thank you very much
How goes the webGl support? I only need WebGL 2.0 support.
Is there simply features i can't use or what?
I will do some more testing for WebGL 2.0, but I last I checked I was blocked by Unity tex3D bug. I will post back...
Weather Maker 5.8.2 is out and includes VR fixes.
Weather Maker 5.8.3 is being uploaded now and fixes atmospheric scattering and metal clouds using some nasty shader hackery.
WebGL is still broken, tex3D does not work at all in WebGL with Unity, they are aware of the bug but have not fixed it for a few years now.
Damn that's a shame -_-
I agree, I'd love WebGL to work. I will of course post back if/when Unity fixes the bug.
Severe weather alert...
Weather Maker 5.8.5 is released and fixes a bug with clouds and fog not showing up sometimes after they are disabled and re-enabled.
Is it possible to change the decrease of the light force when the sun disappears behind the clouds? To me it sometimes looks a bit too dark.
The clouds will cast shadows, you can reduce dir light base shadow strength in WeatherMakerPrefab -> DayNightCycle -> Sun -> celestial object script.
Whats the deal with using this for VR? I'm getting some weird kind of motion blur effect when i move my head.
I'm testing this for another small project and simply loaded the sample VR scene. But everything gets really shifty :O
EDIT: Also how would i customize the sky color per day and night?
Gotta give me more details then that. What Unity version? What hardware?
You can change the night sky settings on the sky sphere profile (WeatherMakerPrefab -> SkySphere -> SkyProfile). You can change the ambient colors on the day night profile (WeatherMakerPrefab -> DayNightCycle -> Profile).
I'm using unity version 2018.4.4, and i have a GTX 1080ti. I'm using the standard renderer.
I'm trying my best to make the day sky red, but i can't figure it out :/
EDIT: also is it possible to mix the Night sky with Day XD I know it's a weird ask but i got some fatasy stuff i'm doing lol.
I remember adding sky tint color in the sky sphere profile, does it help? There is possibility of mixing as it will fade out during dawn/dusk, I will have to look into it.
I'm not able to reproduce the VR motion blur on HTC vive. What VR headset are you using?
Things with VR active looks like this, completely breaks clouds. It's visible even in the viewport.
Before VR is activated it looks like this.
I am also using a HTC vive.
What water are you using?
One I downloaded called lux water, I got it before I considered using your asset lol.
My guess is that the water is not reflecting the clouds or sky properly. As a sanity test you could swap out the weather maker water prefab just to see.
Well i had the exact same issue in the VR sample scene too, so i don't think it's my scene.
It is true the water does break in play mode though lol, i gotta figure that out too.
Hmm. I wonder what is different with our setups... are you using steamvr and steam camera?
New atmospheric scattering demo:
sorry if I missed... HDRP support??? Thnks and it looks great!
No HDRP at this time.
Thanks. Appreciate your time.
Here's a video of my issue using the sample scene. To me it looks like the clouds have a hard time picking what eye to render on.
(Ignore the red, i've likely accidentally screwed with a default setting lol)
I do have the steam VR plugin installed yes.
I'm also getting this error if that helps...
Maybe your prefab is dorked up? Can you try a new blank project with just a new weather maker downloaded from asset store and try VR in the demo scene? It works for me OK...
I'm getting 2 errors since last update. too. The sky and the Celestial ones.
Same as sacb0y, but I'm not in VR.
Going to try to reinstall to see if it clears it. Have to wrap up tonight, so will try tomorrow.
I suspect the prefab is corrupted. This happens to me even during development reverting it or delete and readd usually clears it up...
I think part of this problem is me testing in multiple Unity versions and then submitting the package in Unity 2017.4. While I undo any changes of Unity versions beyond that in my source control, it is possible that something is changing that I am not aware of, so I am resubmitting the 5.8.5 update.
I’m still getting the errors. I normally work on 2017, but am working on a side project in 2018. I’ve now tried to remove errors in this order:
Reimport of scripts
Reinstall over existing
Now I’ve deleted it and reinstalled.
No change. I still get ...missing or deactivated sky... and ...celestial object script has been destroyed but still trying to access it.
Any ideas why?
Is it a 2018 thing or is it happening in 2017 and 2019 too?
I’ve tried new blank project in unity 2017.4, 2018.4 and 2019.2 with success.
You could try deleting it out of your asset cache folder.
I'll give that a shot.
Glad it is just me.
The errors only pop in when I'm coming out of playmode, so it is not effecting my work at this point.
I'll let you know if that fixes it.
Loving the asset - only one issue has sprung up; I'm getting the same trippy cloud trail problems in VR as other users. Just updated to 5.8.5 to see if that fixed it, but alas not. I'm running Unity 20184.5.f1 on a Vive Pro rendering via an RTX 2080.
I'm currently using all the default settings (I've not tweaked any profiles yet, for example) - I'm rendering deferred, but I have also tried it on the forward pipe to make sure that wasn't the cause (still happens).
Any other info I can provide to help track things down?
I'm also getting the two errors on exit as of 5.8.5 - I'll try killing the cache.
For those of you having this error please email firstname.lastname@example.org with your order number and I will get you a .zip of Weather Maker from my machine, I'd like to see if that fixes the issue, if so it is definitely a Unity asset store cache problem.
Weather Maker 5.8.6 is out and fixes jittering cloud with blur temporal reprojection.
If anyone else has cloud smearing in fast moving fly through, you can turn of "auto set reprojection blend mode" on the full screen cloud script. WeatherMakerPrefab -> FullScreenEffects -> Clouds -> FullScreenCloudScript -> AutoSetTemporalReprojectionBlendMode = false.
Just a heads up on feature pipeline, I am still working on global wetness. I am trying to come up with a solution that can work in standard pipeline and LWRP without requiring modifying your shaders. But this may be not possible. It seems only deferred rendering provides the necessary buffers to apply this effect easily without needing custom integration. But I will keep digging. I also continue work on particle system clouds, and have a bug that Unity is fixing in Unity 2018.4 or newer with particle system draw order being incorrect, causing the clouds to pop in and out of each other.
Longer term I am investigating full screen shaders to replace the particle systems (except for explosion particles). This should allow much more performant and more realistic rain, snow blizzards, etc.
Shorter term I am working on shooting stars / meteor swarms and hope to release them very soon.
Have a good weekend everyone!
Great! Also dont forget the fog blur
Absolutely, it is in the backlog! Anyone who is curious, the Weather Maker trello board is here: https://trello.com/b/kpzSz3Oc/weather-maker
Sounds awesome! Is the seperate ocean system mentioned some weeks ago still planned?