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Question Warning in manual is leaving me more confused about current state of networking.

Discussion in 'Multiplayer' started by hoesterey, Dec 26, 2020.

  1. hoesterey

    hoesterey

    Joined:
    Mar 19, 2010
    Posts:
    659
    In the 2020.2 manual it says:
    Note: UNet is deprecated, and will be removed from Unity in the future.

    So...are the sections in the manual describing how to setup Unet or the new connected multiplayer? All the "connected multiplayer roadmaps" indicate that 2020 will have both.

    Thanks.
     
  2. hoesterey

    hoesterey

    Joined:
    Mar 19, 2010
    Posts:
    659
    eh, I think I figured it out.

    Manual is Unet
    DOTs in preview and only supports dots.
    Unity does not have a full solution yet.

    use 3rd party.
     
  3. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,665
    Unity recently bought the multiplayer networking framework MLAPI (see this thread). So, I guess that could be considered a "full solution"... among other planned ones... ¯\_(ツ)_/¯

    As for third-party assets, there's Mirror - which is also free + open source and many people here tend to recommend it.


    Transparency edit: Corrected misspelling; was HLAPI instead of MLAPI.
     
    Last edited: Dec 27, 2020
    BetaMark and mischa2k like this.
  4. CreativeChris

    CreativeChris

    Unity Technologies

    Joined:
    Jun 7, 2010
    Posts:
    457
    Hi Hoesterey,

    Unity recently announced a new GameObject NetCode solution called MLAPI.

    MLAPI is a work in progress, it’s viewed as a MidLevel library,

    The docs of MLAPI reside here (outside of the Unity manual), we will also make improvements to the docs and fully open-source them.

    Thanks,
    Chris