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VR Standalone Build - VR not initialised

Discussion in '2018.2 Beta' started by killerjim, Jun 28, 2018.

  1. killerjim

    killerjim

    Joined:
    Sep 14, 2016
    Posts:
    10
    Hi,

    I've been using 2018.2 as it fixes a few issues for me on unrelated topics..

    However, I've just tried to build a standalone executable of our VR game; essentially it uses VRTK that then talks to SteamVR / OpenVR..

    In the editor everything works fine, however if we build standalone the resulting executable doesn't appear to initialise the VR subsystems..

    It ends up as if it's running normal desktop mode (as VRTK drops back to it's simulator when it can't find OpenVR)

    Any ideas or changes that were made that could have affect this?

    Thanks,

    James
     
  2. scvnathan

    scvnathan

    Joined:
    Apr 29, 2016
    Posts:
    75
    Are you using the built-in resonance audio plugin? There's currently a bug with that breaking other things like OpenVR in builds.
     
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136