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[Video]URP has sorting orders problem on Android, causes heavy overdraw for opaque obj

Discussion in 'Universal Render Pipeline' started by lauhonyeung, Mar 4, 2021.

  1. lauhonyeung

    lauhonyeung

    Joined:
    Apr 29, 2017
    Posts:
    23
    I've already disabled Dynamic Batching and Instancing, but it still try to draw far object first.
    This causes heavy overdraw for opaque obj, how should I fix this?(But on Editor, it seems working well from frame debugger)

     
  2. lauhonyeung

    lauhonyeung

    Joined:
    Apr 29, 2017
    Posts:
    23
    no one?
     
  3. lauhonyeung

    lauhonyeung

    Joined:
    Apr 29, 2017
    Posts:
    23
    last try
     
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