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[UWP][IL2CPP][ARM][MASTER] Very low performance

Discussion in 'Windows' started by MacroPinch, Oct 17, 2018.

  1. MacroPinch

    MacroPinch

    Joined:
    Dec 6, 2013
    Posts:
    43
    Hello,
    We are experiencing very low performance on a Windows Phone device and IL2CPP build. Unity version 2018.2.12f1. (Same result with 2018.2.10f1)

    The game runs fine when doing a .NET build (~60 FPS), but with IL2CPP it's dead slow - over 150 ms per frame. The profiler shows Gfx.WaitForPresent.

    Tried IL2CPP Master, Release and Debug - the same slow result. Tested on Lumia 1080 and Lumia 640 XL.
    The x86 and x64 builds run fine on desktop. Also the game runs fine on low-end android devices.

    Using visual studio 2017.

    Can anyone reproduce this?
     
    Last edited: Oct 17, 2018
  2. MacroPinch

    MacroPinch

    Joined:
    Dec 6, 2013
    Posts:
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  3. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
  4. MacroPinch

    MacroPinch

    Joined:
    Dec 6, 2013
    Posts:
    43
    Thank you. Will try to test on a device, which has DirectX 11 feature level 10