I've got a parent and child object that I'm wanting as the player prefab. I need the parent to stay still and the child to move around the scene. I've got it to work when it's not attached to unitys network manager but when I set it as the prefab it doesn't work. Also, when I set just the child as it's own object in the prefab it works as well. The problem seems to be when I make it a child. Why might this be?