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Feedback Unity should have a dedicated Prefab placement tool

Discussion in 'World Building' started by Rowlan, Nov 4, 2020.

  1. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    3,822
    I've read that ProBuilder can do prefab placement, but I'm not sure. So I downloaded the ProBuilder package, but where is the prefab placement? I searched and couldn't find it. So please in combination with the vegetation placement of the Terrain Tools please add a dedicated prefab placement tool.

    Dedicated. Really a dedicated one. Not something in some package.

    I love the latest Tool Ecosystem. And Splines are in 2021. So please add something like I did here in my own free tool YAPP. It's nothing fancy, just loops over algorithms and splines. And optionally Editor Physics.

    I kinda miss that from Unity.

    Examples:

    Rock placement should be as easy as this:



    Or fields of Pumpkins:



    That's not something that requires fancy logic. It's just some algorithm applied in a batch to selected prefabs.

    Or fallen trees:



    Works on everything. Whatever you prefer.

    Adding and removing prefabs should be as easy as this:



    Not drag and drop single items to the scene. I don't want to code that what should come out of the box. So please consider that in the future of Unity!

    Thank you :)