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Discussion in 'Audio & Video' started by ans_unity, Dec 19, 2017.
Hmmm, when I start render timeline - I get that error.
The color is wrong with MP4 but ok with WebM. Maybe there's a problem with the color space (I'm using gamma).
Also, when using MP4 with the highest preset there are still lots of compression artifacts.
What can I do to fix both problems?
It may be fixed in Unity 2019, but Unity 2018 LTS should work given that it's a stable version with long term support. I can't update to a new version due to stability reasons.
Sorry to read that you are having issue with the unity recorder:
Here On windows 10, I tested recording a movie from the timeline using unity 2019.2.5f1 and the unity recorder 2.0.3-preview.1 without problems.
In order to help us investigate the issue you are having could you answer the following questions:
Which unity version are you using and which version of the unity recorder package?
Your screenshots seems to indicates that you were using unity 2109.2.5?
On which platform? Windows/OSx/Linux which os version?
In the project settings/Player/Other Settings what is the Rendering Color Space* (Linear or Gamma)
Which rendering pipeline are you using Legacy or one the scriptable render pipeline?
Can you provide us your manifest.json file.
Finally if you could you provide a small project that can reproduce this problem it would be very helpful.
Hey, thanks for reply. Look like its fixed in new 2019.2 versions.
But legacy render not working for me...
Im really would like to ability render mp4 with hinger bitrate, cuz im produce videos with audio for marketing and for get better quality I need render picture by picture that take longer time.
But have feature like "ultrahing" quality after "hing" would be great for my company =)
I can confirm that you have found a bug with the legacy mp4 recorder in unity 2019.2.6f1, for reference I opened a bug in our internal database FTV-301, thanks for reporting it.
Also we understand the need for better quality video encoding, this is something high on our priority. For the time being I suggest doing an image sequence and separate audio recorder. You can then encode the video/audio using an external tool. Of course this is not as convenient and it involves many steps, but this is how you can achieve better quality.
ah alright, not possible to record hing bitrate quality video with audio?
Hi - I have a bug report to file. When playing my scene with the package as an asset, Unity crashes with the following stacktrace. This occurs on MacOS 10.14.1 but not occur on 10.13.x w/ Unity versions 2018.3.6 - 2018.4.9 and the latest release of Unity Recorder (version 1.0.2).
If I remove the UnityRecorder asset package, the player doesn't crash, so pretty sure it's due to this library. Happy to provide other info.
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[AVAssetWriterInputPixelBufferAdaptor appendPixelBuffer:withPresentationTime:] invalid parameter not satisfying: CMTIME_IS_NUMERIC(presentationTime)'
terminating with uncaught exception of type NSException
Application Specific Backtrace 1:
0 CoreFoundation 0x00007fff386bfe65 __exceptionPreprocess + 256
1 libobjc.A.dylib 0x00007fff64716720 objc_exception_throw + 48
2 AVFoundation 0x00007fff345f3f58 +[AVFigAssetWriterTrack assetWriterTrackWithFigAssetWriter:mediaType:mediaFileType:formatSpecification:sourcePixelBufferAttributes:multiPass:attachedAdaptor:error:] + 0
3 Unity 0x00000001003a0abb _ZN22AVFoundationVideoMedia13AddVideoFrameERK14ImageReference + 2459
4 Unity 0x0000000101aef40b _ZN17VideoMediaEncoder8AddFrameER9Texture2D + 283
5 Unity 0x0000000102b60d5f _Z37MediaEncoder_CUSTOM_Internal_AddFramePvP10MonoObject + 191
6 ??? 0x0000000174407c5a 0x0 + 6245350490
7 ??? 0x0000000174407b67 0x0 + 6245350247
8 ??? 0x00000001744072e9 0x0 + 6245348073
9 ??? 0x000000017440556e 0x0 + 6245340526
10 ??? 0x000000017440539e 0x0 + 6245340062
11 ??? 0x0000000159f55133 0x0 + 5804216627
12 ??? 0x0000000159dd35ac 0x0 + 5802636716
13 ??? 0x000000014d61a0d3 0x0 + 5593211091
14 libmono.0.dylib 0x0000000148bf8c5a mono_get_runtime_build_info + 3654
15 libmono.0.dylib 0x0000000148d2585e mono_runtime_invoke + 117
Hi chafik_unity, DominiqueLrx,marief_unity There is an issue since the unity recorder is created.When using bloom postprocessing effect it always have issue show in the image you can look at #307 #319 #371 #373 issues all have similar kind of problem. Should we expect any solution there or it will remain as it is forever?
Edit:- #384 have same issue
Artifacts still here in 2019.2,
Unity, please, fix!..
Hi, it's will be very helpful if we can toggle on whether show the mouse cursor or not in the Recorder Editor window
I would like to use Unity recorder with my project but i got 62 errors after i imported it. Here you can see the errors details from the images attached. I am using 2019.2.9f1 version of Unity. My PC system is OSX. Do you have any suggestion how can i fix these errors?
Hello. I record videos on a timeline using a recorder (WebM and MP4).
But in scenes with fast movements, the picture breaks up into large pixels.
Is there any way to avoid this problem?
Can We Record PNG Transparency File Without Background?
Hey @jean_unity_film_tv and/or @marief_unity,
I'm trying to find the samples mentioned in this post (https://forum.unity.com/threads/unity-recorder-update.509458/page-9#post-4824053), but not having any luck. I dug through the package folders, and the best I could find for how to start and stop via script was in the tests. My ideal solution is to have a scriptableobject made for the settings, and reuse those settings on all my RecordingComponents, but I guess I can't figure out how to actually create that scriptableobject with the settings I need and link it in the inspector. I'm using Unity 2018.4 and Recorder 2.0.3. I'm also reading that quality can be pretty bad, but may have been fixed in Unity 2019.1. Is that true? I'm unable to upgrade to Unity 2019.1 due to some pipeline stuff, so I'm wondering if I should just explore other options for recording.
Thanks for your time,