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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Dennis_eA

    Dennis_eA

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    I can't see that. With all the information we currently have there won't be any new Unity games at all.
     
  2. hard_code

    hard_code

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    Seeing all the same faces that said they were done with unity on the last price change, and the one before that, and the one before that.:D
     
    Joviex likes this.
  3. fullmetal74

    fullmetal74

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    When you guys revert this decision it will still not be enough, we need the people behind this "idea" to lose their jobs and any connection with unity before they have another good idea like this one.

    It's not about the price, but how dumb this looks, how can I explain my player base that now they will be tracked and probably will need to be online to play my games? You guys will keep changing the terms of service every month?

    But like we always say, never underestimate a boomer's ability to screw up things that are working perfectly fine.
     
    Fly81, Ruslank100, Astha666 and 13 others like this.
  4. Noisecrime

    Noisecrime

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    Wow, that could be really nasty, since they already unilaterally implemented this and retro-actively for previously made games, there is nothing to stop them raising the rate over time, maybe claim its inflation or whatever.

    This makes financial planning with this already convoluted and terrible plan even more difficult over time.
     
    Astha666, raydentek, vivian-a and 3 others like this.
  5. ShilohGames

    ShilohGames

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    Then you need to immediately update that chart. The chart implies that the fee is monthly.
     
  6. TCROC

    TCROC

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    What are you serious?! Are you sure you didn’t misread the question? Because if it doesn’t factor in profitability, Unity will be dipping into developer’s pockets potentially way before developers have the money to pay for the installs. This is especially concerning for us indie devs of multiplayer games who have to make sure we can cover cloud costs.

    And we have a free cross platform game where we actively encourage users to install on their PC, phone, and consoles. Are you saying we now have to pay extra money for each console our players install their game to?
     
  7. OneManEscapePlan

    OneManEscapePlan

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    How do they know your revenue per game anyway? Is that with more analytics data?
     
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  8. jjejj87

    jjejj87

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    That was like when my girlfriend wanted to have a open relationship, I was mad, and we talked about it, and came to an agreement. I was hurt, surprised of her character and wondered if she is really the one.

    Today, I found out, she took a life insurance on me, stole my life savings and sold my car behind me. Then she sent a representative who went looking for calculator to convince me that this is actually better.

    See the difference?
     
    Astha666, Joviex, Felcelot and 6 others like this.
  9. pKallv

    pKallv

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    Ruslank100, Astha666 and waldgeist like this.
  10. TCROC

    TCROC

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    The chart absolutely says “monthly”. It’s not implied. It’s just what is says. I have no idea how we are supposed to derive “1 time fee” from a chart that explicitly says “monthly”
     
  11. Mike-Geig

    Mike-Geig

    Unity Technologies

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    Howdy (at airport now, about to board). I know many of you still have a lot of questions. I want to share this. I realize it doesn't provide more specific clarity (more on that to come), but at the very least I feel like it summarizes the intention of the changes and who *should* be effected by the changes. There is absolutely no intention of impacting "the little guy" or studios who are still getting started or haven't yet found success at a high level. Really sorry for the lack of communication with details. I promise we are working on it: https://twitter.com/unity/status/1701650081403842851
     
  12. Dennis_eA

    Dennis_eA

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    @Mike-Geig

    More questions: Will the ToS include guarantees in any form that those prices won't be raised within the next X years?

    Question 2: Can someone please show me the section in the ToS where all these changes are already noted? I am concerned about projects that are already being sold or are set to release this year.
     
    mariandev, gterveen and Trisibo like this.
  13. _geo__

    _geo__

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    Yes, but that's just software as a service. That ship has long sailed and tbh it's the only model that makes sense in software. There are no free updates. Unity employees want to be paid too.

    What I see as the real problem here is trust. Unity has lost a lot already and this is not helping (and I am sugarcoating it). If your customers don't trust you as a SAAS provider then you are in big trouble. Unity has completely dropped the ball on this imho.
     
    Last edited: Sep 13, 2023
  14. forestrf

    forestrf

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    If Unity is able to not track pirated copies as installs, Unity just invented a better antipiracy solution than Denuvo.

    They didn't though, thus they are pushing a big liability to us as they can't track install accurately, meaning they can't track the fee correctly. This fee can even surpass our revenue and that's an unacceptable risk.
     
    gideon137, _geo__, Gekigengar and 3 others like this.
  15. Serge_js

    Serge_js

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    This makes taxes look good.
     
  16. Thygrrr

    Thygrrr

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    Per device, per download.

    So yes. You WILL be charged for multiple installs for the same user, both over time, and across devices (e.g. new phone, second PC; Steam Library Sharing, etc).
     
    NathanielAH likes this.
  17. tjerntjern

    tjerntjern

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    how do you track installs?
     
  18. Noisecrime

    Noisecrime

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    Yikes has Unity managed to invent a whole new avenue for hackers to extort developers/publishers? On top of everything else, that really is an amazing achievement.
     
  19. Siwone

    Siwone

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    when were you when unity eugene dies?
     
    waldgeist, Spartikus3 and fullmetal74 like this.
  20. Jacal

    Jacal

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    I was loyal to unity since 2010 and I really love to work with unity, but if this download and install fee thing really come we cancel our projects with unity and move on to another engine!
     
  21. Dennis_eA

    Dennis_eA

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    Anyone who doesn't like you could come up with some sort of bot and destroy your business just like that. Who comes up with stuff like this in 2023???
     
  22. Starfarer

    Starfarer

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    Wait a minute, but if I build a project to test on different systems, or just to check different versions on my workstation, will it too count as installs? What about VPN connections and such? Because that can addup really fast.

    AN OOF
     
    Meltdown, Trisibo and Thygrrr like this.
  23. gamedevpeon

    gamedevpeon

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    This sounds absolutely terrible.

    I never thought there would be a day where I would beg for Microsoft to bring back XNA.

    Guess its either go to unreal, or create my own engine.

    This is what happens when you get ceos with no passion for gaming and think only of the profit. I doubt unity is going to be around as we know it in 10 years.

    Will proably just be spyware/advertising/datamining by that point, pretty much already is.

    What a massive disappointment.
     
    gideon137, Astha666, Trisibo and 3 others like this.
  24. jjejj87

    jjejj87

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    No the real issue here is not "trust". I don't use Unity because I trust Unity. I use Unity because it fits in my business model.

    Now, Unity can bill me when they want what they want. Its like they literally own my work. And unlike tax, its not based on how much I made, its based on how many people downloaded my game and tried it on different machines.

    Don't get confused, we didn't use Unity because we liked them. We used it because it made business sense. Now, with the new fee, it doesn't. It is as simple as that.
     
  25. Kashou

    Kashou

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    This is the single worst decision I've ever seen in my entire life.
     
    JBR-games, wikmanyo, adslitw and 2 others like this.
  26. sacb0y

    sacb0y

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    I'm sure something like that can be easily tracked.
     
  27. GabrielBigardi

    GabrielBigardi

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    So you're giving a discount for people using Unity Services?
    That's tied selling, ILLEGAL!
     
  28. Mike-Geig

    Mike-Geig

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    I'm not sure I understand. The idea is that if you have one profitable game, and one completely free game, you wouldn't be charged for the installs of the free game. Each project would be evaluated separately. So basically, only once you have made money on a title will the title cost you anything
     
    Crippley likes this.
  29. LeonhardP

    LeonhardP

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    To provide some clarifying answers to the top questions most of you are asking.

    Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.

    Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.

    The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.

    We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.

    We looked for ways to lessen the impact on developers and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services, or cloud services, etc. please contact us to discuss discounts.
     
    BenIVRE likes this.
  30. jonagill

    jonagill

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    Jumping on the bandwagon to say this seems certifiably F***ing insane. It's a move that seems laser-targeted to force small and free-to-play developers out of business (i.e. the developers that form the foundation of Unity's business and give them those juicy statistics like "over 70% of mobile games are made with Unity").

    The problems have already been iterated to death, but to restate:
    • Tracking installs implies that you will be phoning home on every install, turning every app created with Unity (not just game) into a form of spyware. Can't imagine players will be happy with that, let alone industrial clients.
    • Installs are a bonkers thing to charge for, as has been said. Developers can't control them. A script kiddy could easily generate a million fake installs overnight.
    • Even if you were charging per user rather than per install (again, a dodgy prospect considering how many platforms or devices an individual user might be playing the same game on), the numbers quoted are enough to put many developers with lower margins out of business. $.20 per user $200,000 for 200,000 users is 20% of total revenue. That's madness.
    • The justification here is that prices have to go up in order to provide features like in-Unity version control, which most developers will not use. Unity's focusing their tech investments on services that they can bring in-house and then force everyone to pay for (pulling monopolistic bullshit tactics like waiving a fee high enough to kill our company if we adopt your first party ad platform) rather than actually keeping the core engine competitive.
    So cool. At a time when Unity is facing unprecedented competition from Unreal at the high end of the market and Godot at the entry level, you decide to make pricing changes that could put a large percentage of your developer base out of business. Seems like a greeeat plan, guys.

    This idea needs to taken back to the board room and set on fire. Y'all seem to forget that developers are your customers, not your executives and not your investors. If we walk, you have no revenue model left. You can't squeeze blood from a stone if you don't even have a damn stone left to squeeze.
     
  31. Wolfos

    Wolfos

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    This should just be replaced with a revenue share. Cost per install is far too unpredictable.
     
  32. Zoolum

    Zoolum

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    Maybe you should have worked out the communication before dropping the bomb? Not very professional tbh.
     
  33. Kashou

    Kashou

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    It doesn't matter who "should" be affected by this. Nobody should be affected by this in this manner.

    Not only that, but stupid ass changes like this which is basically an unpredictable forever leash on your product, potentially, makes people very uneasy to use your product as a platform for their business.
     
    Sirius64, Astha666, Meltdown and 6 others like this.
  34. gilley033

    gilley033

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    I could be wrong but from what I understand the install fee is a one time fee that you pay on new installs from the prior month. So this image is almost certainly wrong. I think this might be more correct (although someone correct me If I am wrong):

    upload_2023-9-12_13-42-39.png

    Quite the difference between Pro and Free if this is correct!

    Edit:

    Actually, based on the Pricing FAQ, it seems the pricing tiers reset each month, so it might actually look like this for Pro Users:

    Pricing.jpg
     
    Last edited: Sep 12, 2023
  35. Polan

    Polan

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    Correct me if I'm wrong but here are few scenarios that I see 100% possible when this goes live.

    So assuming somehow Unity manages to exclude pirated installs (doubt), mobile game developers might stop publishing their games to countries that are bringing enough income to cover installation costs.

    If big company notices a small upcoming competition it might be cheaper for them to buy ads for their competitor, to drive them hundreds of thousands of low retention, low revenue installations to get them bankrupt. Or pay click farm if they are shady enough.

    If player doesn't like the game, or 4chan does it for the lolz they can reinstall the game few times and rack up massive fees for developer.

    If developer manages to release widely popular game with low monetization and let's say after 30% of store, income tax, wages they keep 0.2$ per user, they now get to give Unity back 100% of their money. If any of the user reinstalls the game, they are in red.

    I'm running on plus license, I had 35$ monthly, 420usd per year according to current rates. According to current pricing I would have to switch to pro license that is at 1877 EUR. So roughly 5x increase.
     
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  36. zenasprime

    zenasprime

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    Where can we get clarification on the definition of "Revenue"?

    Anyone investing 5 years into a game only to make "$200k" on a "successful" game could still be operating at a loss, and now suddenly owe Unity money for the Luxury of failing despite having 200k installs.
     
  37. KristofferB

    KristofferB

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    How are you going to track this? What if I want my users to be able to play the game completely offline? Or if I want them to play it without being tracked - will you be tracking them without my or their consent?
     
  38. xxsmbr

    xxsmbr

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    How will you track installs?
     
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  39. OneManEscapePlan

    OneManEscapePlan

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    So maybe this is a desperate attempt to get developers to use UGS...
     
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  40. orb

    orb

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    This is pants-on-head stupid. Malicious individuals effectively have a way to DDoS people's bank accounts.
     
    CuteArmy, Trisibo and Kinyajuu like this.
  41. HeadClot88

    HeadClot88

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    Honestly - Garry Newman brought up a valid point about Unity's new pricing structure.

    To me it seems like they are going after big companies such as Valve, VRChat, etc. that use Unity in some form. That said - It really seems like Unity is double dipping here with literally everyone especially with it being retroactive.

    That said - Valve is the kind of company that would literally block any unity game on their platform because of these changes.
     
    Demexis, Joviex, Kolyasisan and 7 others like this.
  42. cecarlsen

    cecarlsen

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    Another paying costumer lost.

    I've been using Unity since 2006, and steadily paying the Plus license (or similar legacy license) since 2013. I've done so primarily to remove the splash screen, but also to support the development of a production tool I use on a daily basis. Looking at the cost of a Pro license, I can live with the splash screen, and like many others in this thread I'm also not interested in supporting shareholders, so I will be switching to Personal.
     
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  43. NathanielAH

    NathanielAH

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    As an indie, I still have thousands of dollars invested in the Unity space and this will completely upend it.

    This is a pure greed-driven and entirely inappropriate tax on developers irrespective of size for something beyond their control.

    It will force me to entirely abandon all my investment in Unity and cancel my seats/planned seats and shift to another engine.

    This is extremely disappointing both for me personally, and I believe reflects a complete abandonment of any business / ethical standing of Unity as an organization and its leadership.
     
    gideon137, Joviex, wikmanyo and 8 others like this.
  44. ryandunnison

    ryandunnison

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    To clarify,
    If I am using Unity Free, and I cross over that $200k threshold, instead of being forced onto Pro for my whole team, at $2000 per member of my team per year, I'm just paying 20 cents for every sale after that same threshold?
    If so, that's actually awesome...
     
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  45. Dennis_eA

    Dennis_eA

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    Genuine question: Can developers/publishers pull a game from all stores when reaching 1 mil downloads and have a guarantee that no bills from Unity are coming in? These costs are i-n-s-a-n-e @LeonhardP
     
    chriseborn likes this.
  46. blackbird

    blackbird

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    last year in interview with PocketGamer.biz
     
  47. sarbiewski

    sarbiewski

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    There is also a threshold for Unity. This may now have been exceeded.
    Even Muse probably would have made a more sensible decision. It's too bad that Unity doesn't use its own tools.
     
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  48. Tigrian

    Tigrian

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    There are as many (about 600 now) answers as there are views on this post. This is impressive. I see many people who have been in this forum for over a decade, and they are all angry. I have never seen people that much upset of Unity. If all this ends up happening at the state it is announced, it could be even more detrimental to unity in the long term than the cancellation of Gigaya.
    And nobody out of the 600 liked the announcement post.
     
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  49. madpolydev

    madpolydev

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    All these unity generic responses seem like they aint backing down and just hope to resist the storm and have the users kneel sooner or later. If Unity doesnt revert this, then all the reputation is down the drain.
     
  50. Thygrrr

    Thygrrr

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    Yep, review bombers now also just reinstall your game 10x (or have a botnet download the free client if you self-distribute or are on itch.io) and boom.
     
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