Hey everyone! Hope this day finds you well! Here’s a little something to spice up your week: Unity.Physics 0.3.0-preview.1 is now available to download via the Package Manager! Here are some of the key features you can expect to find in this release: Authoring support for Legacy Joints. Old-school gameobject based joints will now be automatically converted to Unity.Physics based joints when a ConvertToEntity component is attached, or if they’re placed in a subscene. The Physics Simulation can now be optionally stepped with in a single threaded mode or immediately. This is much more performant for simple simulations where job management costs more than the simulation step itself. See the '6. Use Cases/ImmediateMode' sample for example changes. New Collider Shape re-sizing handles. These will allow one to resize the collision shapes directly in the scene view, if that’s your cup of tea. Dependencies have been updated. Unity.Physics now has explicit dependencies for Burst, Collections, Jobs and Mathematics, in addition to Entities. Bug fixes! Performance improvements! For a more detailed list of changes, check out the change log. The Physics Sample has some changes as well, including fixes for a few issues, as well as updated dependencies (LWRP, Input System, DOTS Editor, Hybrid Renderer). As usual, the features introduced in this release are experimental, so please report any issues you find using the Unity Bug Reporter, or in this thread.