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Unity Libre Fracture - free and open source fracture system for Unity

Discussion in 'Assets and Asset Store' started by dima13230_unity, Feb 26, 2021.

  1. dima13230_unity

    dima13230_unity

    Joined:
    Oct 7, 2020
    Posts:
    6

    Unity Libre Fracture
    Unity Libre Fracture is an easy-to-use free and open-source fracture system that uses NVIDIA Blast and VHACD (Volumetric Hierarchical Approximate Convex Decomposition) as its core components.

    It was created and released to give people a production-ready tool for objects fracture for free, so anyone can make realistic, dynamic, and interactive worlds with minimum effort and with zero budget.



    It is still under development, but already ready to use in projects. Its source code and packages are available in GitLab: https://gitlab.com/dima13230/unity-libre-fracture

    Hope it helps in the creation of your stunning game worlds!
     
    valarnur, laurentlavigne and Mark_01 like this.
  2. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,386
    I'd like to use that to split a large landscape mesh for culling.
    You probably know the code inside out, how would I turn off the generation of side mesh?
     
  3. bugscuffle

    bugscuffle

    Joined:
    Dec 8, 2015
    Posts:
    73
    I'm trying to use it now.. had to adjust.. "allow unsafe code" (in player settings)... Probuilder namespace errors....
    (delete a line of code).. trying to get it to work.. uses a inside material.. it is taking ages to work.. hoping for this asset to help me solve my problems.
     
  4. bugscuffle

    bugscuffle

    Joined:
    Dec 8, 2015
    Posts:
    73
    Here we go, if anyone can point me to a solution. Using this asset, or some other one. I was gonna get DinoFracture but it's $40 bucks. This one is "almost there"
     

    Attached Files:

  5. bugscuffle

    bugscuffle

    Joined:
    Dec 8, 2015
    Posts:
    73
    getting "a game object can only be in one layer" what?
     
  6. bugscuffle

    bugscuffle

    Joined:
    Dec 8, 2015
    Posts:
    73
    What all the settings are for isn't explained. VHACD for instance.. if I play with them too much.. it won't complete making the fracture.. at about 15min I gave up. Chunks distance. That setting seems to do nothing. It will be a great asset, if I can only learn to use it. Thanks for making it!
     

    Attached Files:

    elbriel likes this.
  7. dima13230

    dima13230

    Joined:
    Dec 19, 2016
    Posts:
    6
    Do you mean how to make it just splitting the mesh without adding all fracture physics?
    If so, then I'd expand the code allowing for "raw mesh generation"
     
    bugscuffle likes this.
  8. dima13230

    dima13230

    Joined:
    Dec 19, 2016
    Posts:
    6
    I am sorry that you had some problems using and getting it to work, I will review the interface again to see what I can improve for it to be more comfortable and intuitive, as well as I will review the readme. Thank you for detailed feedback!
     
    bugscuffle likes this.
  9. katanant

    katanant

    Joined:
    Jul 16, 2022
    Posts:
    10
    sorry ... I downloaded it but I can not import it into unity, how can I do?