Hey, So I've been developing a nodejs server for a game. This server is using an instance of unity (that is not a player but connects as a client) in order to simulate physics and be aware of the game world. So essentially I have a node.js server runing alongside a unity linux headless client. Unity clients then connect to this server and play the game. This works perfectly on my machine, I can even place the node server on my remote server but keep all of the unity instances on my machine (the first player that connects is used as the player-less client one). This works great, but as soon as I try to launch it on ubuntu, everything starts missbehaving. This is what it looks like on the client I did some debugging and found out that the Unity client on linux is sending wierd values, values like 202031310.0, on windows, this doesn't occur. I tested this on my own machine and on a rented server from digitalocean. I'm a bit lost as to what could be causing this, I've tried -batchmode, -nographics and also -force-opengl but nothing up until now. Unity (server) log seems normal, no errors nor anything.