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Unity Editor laggy on intel editor created project on silicon editor

Discussion in 'General Discussion' started by minhahas43, May 26, 2024.

  1. minhahas43

    minhahas43

    Joined:
    Mar 15, 2020
    Posts:
    8
    Hello i using unity editor version 2022.3.20f
    i'm not good at english...
    please understanding...

    I have some problem with editor laggy

    I was created 2D project on silicon editor, and push on git this project
    I have get project on git and open it.

    this project working on silicon editor nomally (no lag) but on intel editor, it gives laggy

    this project is not heavy (simple project)

    please help me...
    I bought mac in 2,200 dolars
    it's waste my money

    any have solutions?
     
  2. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    10,308
    What are the specs of the Intel computer?
     
  3. minhahas43

    minhahas43

    Joined:
    Mar 15, 2020
    Posts:
    8
    Desktop
    CPU : 13-12100F 3.30GHz
    RAM : 16GB
    OS : Windows 10 64bit
    Graphics : Geforce RTX 2060

    Mac
    2023 mac pro M2 16 inch
    standard specs
     
  4. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    21,687
    It's most likely running off of the Intel integrated graphics rather than the NVIDIA GPU. Is the monitor plugged into the motherboard port or into the graphics card port? If it's in the graphics port try applying one or both of these settings.
     
  5. minhahas43

    minhahas43

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    Mar 15, 2020
    Posts:
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    In general, what you make in an Intel Editor environment is not lag and works fine.
    I am experiencing a problem when I create a project in MacBook and bring it to Windows.
    Is the solution you offered related to this?
     
  6. Ryiah

    Ryiah

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    Oct 11, 2012
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    21,687
    No. Are you copying the project or a build?
     
  7. minhahas43

    minhahas43

    Joined:
    Mar 15, 2020
    Posts:
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    I using git system
    I followed the order of work as below
    1. create project in macbook (mac)
    2. push project into git (mac)
    3. pull project from git (windows)
    4. open project (windows) --> a problem comes up
     
  8. Ryiah

    Ryiah

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    Oct 11, 2012
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    21,687
  9. minhahas43

    minhahas43

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    Mar 15, 2020
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    i already using .gitignore...

    i have find some differences between project settings
    do you know why differences?

    1.png : created mac
    2.png : created windows

    i think this problem come up why it's difference project settings
     

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  10. minhahas43

    minhahas43

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    see the 'Color Gamut'
     
  11. Murgilod

    Murgilod

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    It's not just that. It looks like your Windows project isn't using URP either.
     
    Ryiah likes this.
  12. Ryiah

    Ryiah

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    21,687
    It's just different color spaces. It might be happening if you're using a different template.

    Edit: Reading @Murgilod's post I now see that one is URP and one isn't.
     
  13. minhahas43

    minhahas43

    Joined:
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    Clear the Library folder, turn off the computer, and turn it back on, and it seems to work normally.

    However, the problem is that if you receive the pool through the rider, it will be delayed.
    Do I have to repeat the process of turning it off and back on like this to use Mac and Windows together?
     
  14. Ryiah

    Ryiah

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    I've never had to do this but then I don't use my Mac Mini for development. Just builds and testing.