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Bug Unity 2021.2.9.1f stuck on Application.Enter Play Mode infinitely when entering play mode

Discussion in 'Editor & General Support' started by rafaelmfernandez, Mar 16, 2022.

  1. rafaelmfernandez

    rafaelmfernandez

    Joined:
    Aug 11, 2013
    Posts:
    62
    Hey everyone. I've been trying to fix this issue for a few weeks now. Recently I upgraded my project which was originally built on Unity 2018.4 to Unity 2021.9.1f. After spending time fixing the countless glitches and issues that arose because of this. I've come to get stuck on one issue I can not seem to figure out. When I enter play mode, Unity will get stuck on Application.Enter Play mode, the green loading bar continues to move but in the task manager the memory usage is not changing and I've left it for hours at a time to still be stuck on enter play mode. Is there any method or log files that can be used to track down what could be causing the infinite loop or what exactly it is getting stuck on? The weird thing is when I first did the upgrade sometimes it would work and other times it would infinitely load. Now lately it seems to always infinitely load meaning I've been unable to test things in the editor and everything I do needs to be tested in a build where everything works normally.

    Any help would be greatly appreciated!

    Empty Scene: Playmode loads fine and normally

    Sample scene from 3rd party asset: Loads normally

    Main Menu scene: Infinitely loads

    Any of my game scenes: Infinitely loads

    I followed the instructions on this thread: https://forum.unity.com/threads/editor-progress-bar-stalls-request-for-bug-reports.1137817/ to enable stall logs and this is the stall log that I see when I hit play mode and open the log.

    Code (CSharp):
    1. ===== STALL BEGIN at 1124.93
    2. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;StopAssetImportingV2Internal;RefreshInternalV2;CategorizeAssets;MatchAsset;MatchAsset;MatchAssetInternal;MatchSpecificAsset;MatchSourceAssetHash;SourceAssetDBReadTxn::GetDBPath;GuidDB::GetPathUnsafe 1
    3. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;StopAssetImportingV2Internal;RefreshInternalV2;CategorizeAssets;MatchAsset;MatchAsset;GuidDB::Exists;LMDB_Map::Get;mdb_get;mdb_cursor_set;mdb_page_search;mdb_page_search_root;mdb_node_search;mdb_cmp_memn;memcmp 1
    4. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;InitializeGameViewRectAndMousePosition;GUIView::ProcessInputEvent;GUIView::OnInputEvent;GUIView::ProcessRetainedMode;Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent;ScriptingInvocation::Invoke<void>;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr);UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&);UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr);UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr);UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&);UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel);UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode);UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode);UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel);UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool);UnityEngine.UIElements.IMGUIEventDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel);UnityEngine.UIElements.EventDispatchUtilities:PropagateToIMGUIContainer (UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventBase);UnityEngine.UIElements.EventDispatchUtilities:PropagateToIMGUIContainer (UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventBase);UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool);UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool);UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool);UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool);UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool);UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool);UnityEditor.DockArea:OldOnGUI ();UnityEditor.DockArea:DrawView (UnityEngine.Rect);UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect);UnityEditor.GameView:OnGUI ();UnityEditor.GameView:DoToolbarGUI ();mono_magic_trampoline;common_call_trampoline;mono_jit_compile_method_with_opt;mono_jit_compile_method_inner;mini_method_compile;mono_method_to_ir 1
    5. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 7
    6. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::Ente
    This is the log after an hour of waiting for it to enter playmode Hold on (busy for 57:49)... (gyazo.com)

    Code (CSharp):
    1. ===== STALL BEGIN at 1124.93
    2. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;StopAssetImportingV2Internal;RefreshInternalV2;CategorizeAssets;MatchAsset;MatchAsset;MatchAssetInternal;MatchSpecificAsset;MatchSourceAssetHash;SourceAssetDBReadTxn::GetDBPath;GuidDB::GetPathUnsafe 1
    3. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;StopAssetImportingV2Internal;RefreshInternalV2;CategorizeAssets;MatchAsset;MatchAsset;GuidDB::Exists;LMDB_Map::Get;mdb_get;mdb_cursor_set;mdb_page_search;mdb_page_search_root;mdb_node_search;mdb_cmp_memn;memcmp 1
    4. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;InitializeGameViewRectAndMousePosition;GUIView::ProcessInputEvent;GUIView::OnInputEvent;GUIView::ProcessRetainedMode;Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent;ScriptingInvocation::Invoke<void>;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr);UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&);UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr);UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr);UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&);UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel);UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode);UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode);UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel);UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool);UnityEngine.UIElements.IMGUIEventDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel);UnityEngine.UIElements.EventDispatchUtilities:PropagateToIMGUIContainer (UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventBase);UnityEngine.UIElements.EventDispatchUtilities:PropagateToIMGUIContainer (UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventBase);UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool);UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool);UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool);UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool);UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool);UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool);UnityEditor.DockArea:OldOnGUI ();UnityEditor.DockArea:DrawView (UnityEngine.Rect);UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect);UnityEditor.GameView:OnGUI ();UnityEditor.GameView:DoToolbarGUI ();mono_magic_trampoline;common_call_trampoline;mono_jit_compile_method_with_opt;mono_jit_compile_method_inner;mini_method_compile;mono_method_to_ir 1
    5. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 7
    6. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    7. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 6
    8. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced 1
    9. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 24
    10. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;AtomicQueue::Dequeue 1
    11. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 34
    12. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate 1
    13. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 80
    14. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;CallbackArray1<bool>::Invoke;RenderManager::SuspendPointHook 1
    15. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 21
    16. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GfxDeviceClient::AsyncResourceUpload 1
    17. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 34
    18. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep 1
    19. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 15
    20. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;RtlEnterCriticalSection 1
    21. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 47
    22. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
    23. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 35
    24. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    25. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 14
    26. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate 1
    27. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 5
    28. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;CallbackArray1<bool>::Invoke;RenderManager::SuspendPointHook 1
    29. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    30. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 7
    31. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate 1
    32. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 44
    33. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;Semaphore::Signal 1
    34. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 28
    35. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
    36. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 11
    37. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;Semaphore::Signal 1
    38. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 27
    39. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;Semaphore::Signal 1
    40. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 15
    41. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;Semaphore::Signal 1
    42. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 7
    43. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;AtomicQueue::Dequeue 1
    44. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 57
    45. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    46. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 18
    47. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    48. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 36
    49. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    50. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 16
    51. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    52. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 34
    53. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
    54. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 137
    55. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;dynamic_ringbuffer_base<TimeSliceAwakeFromLoadQueue::AsyncInstance>::read_ptr 1
    56. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 5
    57. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;RtlEnterCriticalSection 1
    58. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 66
    59. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    60. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 31
    61. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    62. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 12
    63. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    64. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 59
    65. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    66. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 14
    67. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;AtomicQueue::Dequeue 1
    68. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 12
    69. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
    70. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 263
    71. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    72. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 17
    73. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;GetBackgroundJobQueue 1
    74. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 62
    75. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    76. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 63
    77. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GetManagerFromContext 1
    78. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 45
    79. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx 1
    80. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 11
    81. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    82. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 4
    83. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    84. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 2
    85. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    86. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
    87. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
    88. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 40
    89. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    90. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 31
    91. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs 1
    92. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 42
    93. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete 1
    94. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 200
    95. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
    96. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 43
    97. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    98. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
    99. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    100. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 33
    101. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    102. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 5
    103. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
    104. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 23
    105. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    106. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
    107. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    108. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 3
    109. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
    110. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 24
    111. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs 1
    112. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 26
    113. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced 1
    114. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 23
    115. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate 1
    116. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 42
    117. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;CallbackArray1<bool>::Invoke;RenderManager::SuspendPointHook 1
    118. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 16
    119. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
    120. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 37
    121. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
    122. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
    123. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate 1
    124. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 17
    125. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;CurrentThread::IsMainThread;PlatformThread::GetCurrentThreadID 1
    126. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 6
    127. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    128. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 2
    129. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs 1
    130. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 3
    131. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;CurrentThread::IsMainThread 1
    132. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    133. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 10
    134. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx 1
    135. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 22
    136. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;profiler_begin 1
    137. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 3
    138. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    139. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 4
    140. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;dynamic_ringbuffer_base<OpenCLRenderLightmapBuffers::IndirectRaysToBeSpawnedAsyncReadData const * __ptr64>::read_ptr 1
    141. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 10
    142. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;RtlEnterCriticalSection 1
    143. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 13
    144. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    145. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 29
    146. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced 1
    147. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 19
    148. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    149. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 50
    150. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;AtomicQueue::Dequeue 1
    151. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 16
    152. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs 1
    153. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 6
    154. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    155. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 2
    156. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    157. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 16
    158. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep 1
    159. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 10
    160. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GfxDeviceClient::AsyncResourceUpload 1
    161. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 28
    162. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    163. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 26
    164. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GfxDeviceClient::AsyncResourceUpload 1
    165. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 26
    166. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;GetPersistentManager 1
    167. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GfxDeviceClient::AsyncResourceUpload 1
    168. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 8
    169. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx 1
    170. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 4
    171. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    172. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 4
    173. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    174. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 16
    175. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep 1
    176. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 17
    177. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    178. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 68
    179. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep 1
    180. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 3
    181. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;UnityClassic::Baselib_Timer_GetHighPrecisionTimerTicks;RtlQueryPerformanceCounter 1
    182. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 5
    183. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    184. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 14
    185. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    186. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
    187. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GetManagerFromContext 1
    188. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 28
    189. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete 1
    190. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 29
    191. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    192. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 10
    193. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    194. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 86
    195. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced 1
    196. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 30
    197. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;AtomicQueue::Dequeue 1
    198. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 62
    199. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;profiler_begin 1
    200. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 33
    201. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    202. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 15
    203. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    204. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 28
    205. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;RtlEnterCriticalSection 1
    206. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
    207. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep 1
    208. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 10
    209. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;RtlEnterCriticalSection 1
    210. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 12
    211. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;CallbackArray1<bool>::Invoke;RenderManager::SuspendPointHook 1
    212. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 15
    213. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    214. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 115
    215. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;BackgroundJobQueue::ExecuteMainThreadJobs;CurrentThread::IsMainThread;PlatformThread::GetCurrentThreadID 1
    216. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 27
    217. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    218. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 10
    219. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;RtlLeaveCriticalSection 1
    220. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 1
    221. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateTimeSliced;TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced;dynamic_ringbuffer_base<OpenCLRenderLightmapBuffers::IndirectRaysToBeSpawnedAsyncReadData const * __ptr64>::read_ptr 1
    222. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 50
    223. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;UnityClassic::Baselib_SystemSemaphore_Release;ReleaseSemaphore;ZwReleaseSemaphore 1
    224. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 27
    225. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;AsyncUploadManager::TimeSlicedUpdate;GetGfxDevice;BasepGetPackageActivationTokenForSxS 1
    226. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;UnityClassic::Baselib_SystemSemaphore_TryTimedAcquire;WaitForSingleObjectEx;ZwWaitForSingleObject 4
    227. WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::EnterPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;Pre
     
    Last edited: Mar 16, 2022
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
  3. rafaelmfernandez

    rafaelmfernandez

    Joined:
    Aug 11, 2013
    Posts:
    62
    I was really hoping this was the solution but unfortunately even on Unity 2021.2.15 still having the issue. The project is way too large to provide a reproduction project. Was hoping there was some sort of log file I can look at which could show me where it was getting stuck. Thanks for the response though, I’ll keep experimenting trying to find the cause.
     
  4. ianstafford5

    ianstafford5

    Joined:
    Feb 7, 2018
    Posts:
    2
    Were you able to figure it out and fix it? I'm having the exact same issue
     
  5. rafaelmfernandez

    rafaelmfernandez

    Joined:
    Aug 11, 2013
    Posts:
    62
    For me I found out my issue was I needed to turn off all stack tracing on all warnings, debugs and errors in the player settings at the bottom, I think there was a freeze when trying to stack trace everything. Try that
     
  6. mischa2k

    mischa2k

    Joined:
    Sep 4, 2015
    Posts:
    4,347
    Can confirm, this still happens both with latest 2020 and 2021 LTS.
    Makes it a bit difficult to work with Unity then :)
     
  7. klarnorbert

    klarnorbert

    Joined:
    Jun 2, 2018
    Posts:
    22
    Same problem here with the latest LTS.
     
    dementiev201 likes this.
  8. here_comes_the_aeroplane

    here_comes_the_aeroplane

    Joined:
    Oct 19, 2021
    Posts:
    1
    I believe I have just encountered a similar problem. I found it originated from a few lines of code.

    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4. using UnityEngine.Assertions.Must;
    5. using UnityEngine.UIElements;
    6.  
    7. public class BattlefieldController : MonoBehaviour {
    8.     [SerializeField] private int horizontal;
    9.     [SerializeField] private int vertical;
    10.  
    11.     public float NoiseScale = 1.0f;
    12.     public float NoiseScale2 = 0.5f;
    13.     public float NoiseSeed;
    14.  
    15.     private Texture2D noise;
    16.     private Color[] pix;
    17.  
    18.     [SerializeField] private GameObject _baseTile;
    19.  
    20.     void Start() {
    21.      
    22.         // Set up the texture and a Color array to hold pixels during processing.
    23.         noise = new Texture2D(horizontal,vertical);
    24.         pix = new Color[horizontal * vertical];
    25.      
    26.         CalcNoise();
    27.         void CalcNoise() {
    28.             // For each pixel in the texture...
    29.  
    30.             float y = 0.0f;
    31.             while (y < noise.height) {
    32.                 float x = 0.0f;
    33.                 while(x < noise.width) {
    34.                     float xCoord = NoiseSeed + x / noise.width * NoiseScale;
    35.                     float yCoord = NoiseSeed + y / noise.height * NoiseScale;
    36.                     float sample = Mathf.PerlinNoise(xCoord, yCoord);
    37.              
    38.                     xCoord = NoiseSeed + x / noise.width * (NoiseScale2);
    39.                     yCoord = NoiseSeed + y / noise.height * (NoiseScale2);
    40.                     float sample2 = Mathf.PerlinNoise(xCoord, yCoord);
    41.              
    42.                     Color color1 = new Color(sample, sample, sample, 0.5f);
    43.                     Color color2 = new Color(sample2, sample2, sample2, 0.5f);
    44.                     pix[(int)y * noise.width + (int)x] = color1 - color2;
    45.                     x++;
    46.                 }
    47.                 y++;
    48.             }
    49.             //... copy the pixel data to the texture
    50.             noise.SetPixels(pix);
    51.         }
    52.  
    53. // This function seems to be the culprit
    54.         PlaceTiles();
    55.         void PlaceTiles() {
    56.             int x = 0;
    57.             while(x < horizontal) {
    58.                 int y = 0;
    59.                 while(y < vertical) {
    60.                     Vector3 placement = new Vector3(transform.position.x+x, transform.position.z+y, transform.position.y + noise.GetPixel(x,y).grayscale);
    61.                     Instantiate(_baseTile, placement, Quaternion.identity, transform);
    62.                 }
    63.  
    64.                 y++;
    65.             }
    66.  
    67.             x++;
    68.         }
    69.     }
    70. }
    That's the whole class, with PlaceTiles() commented out there is no failure upon entering Play Mode.
    I'm using JetBrains Rider IDE and Unity Version 2021.3.30f1 LTS with DX11 graphics driver.

    EDIT: small update, removing Instantiate() results in reduced memory usage (reported in Task Manager) but still produces an application stall.

    EDIT: oops infinite loops!
     
    Last edited: Oct 22, 2023